Dota 2 Reborn
A huge Dota 2 update has just been announced over at the Dota2 blog. It would seem this is the update that is finally transitioning the game to the long awaited source 2 engine.
Day 1 of the update is showing off the impressive new user interface, If you’re a dota fan its worth checking out. Day 3 promises details of the new Source 2 engine and the launch of an open beta.
Today we are announcing the Dota 2 Reborn beta, which brings with it a new interface, new engine, and Custom Games. Everything in the dashboard has been redesigned utilizing a new UI framework and the engine that powers the game has been fully replaced. On this page we will be giving you a preview of the new interface. Early next week we'll be talking about Custom Games, and later that week we'll conclude with various details about the new engine and launch the open beta.
Check it out on here
Out tomorrow on Steam is a mod for Half-Life 2 that gives it a much needed graphical overhaul, taking advantage of the latest Source engine features
o Complete lighting overhaul including enhanced lighting, more detailed world shadows, and full High Dynamic Range Lighting (HDR).
o New particle effects and improved fog.
o Countless bug fixes, correcting both visual and game-based issues.
o An extensive Community Commentary Mode featuring the voices of well-known Youtubers, including Caddicarus, Brutalmoose, Ricepirate, Balrog the Master, ProJared, and Ross Scott from Freeman's Mind .
o Retains the iconic Half-Life 2 visual style and gameplay."
Check it out on Steam
Geoff Keighley Interviews Gabe and Erik from vALvE
Click here to listen!
This just dropped into my inbox
" "We continue to see very strong growth in PC Gaming, with Steam growing 50% in the last 12 months," said Gabe Newell, Valve's president. "With these announcements we hope that we are helping build on that momentum."
Steam Machines, Windows PCs, Macs, and Linux PCs will be able to take advantage of a new product announced at GDC called Steam Link. Designed to extend your Steam experience to any room in the house, Steam Link allows you to stream all your Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US (worldwide pricing to be released closer to launch).
Steam Machines from partners Alienware and Falcon Northwest are being shown, with Machines from a dozen other partners slated to release this November. Steam Machines will start at the same price point as game consoles, with higher performance. Customers interested in the best possible gaming experience can choose whichever components meet their needs. Epic will give a demonstration of the newly announced Unreal Tournament running on a 4K monitor driven by the Falcon Northwest Steam Machine. "We love this platform," said Tim Sweeney, founder of Epic Games. "Whether you're running incredibly detailed scenes at 4K or running 1080p at 120 FPS for an intense shooter experience, this brings world-class gaming and graphics to televisions with an open platform true to Valve's PC gaming roots."
Valve will show a virtual reality (VR) headset. Developer versions of the headset will be available this spring, and partner HTC will ship their Vive headset to consumers by the end of the year.
Two new technologies are part of the VR release - a room scale tracking system codenamed Lighthouse, and a VR input system. "In order to have a high quality VR experience, you need high resolution, high speed tracking," said Valve's Alan Yates. "Lighthouse gives us the ability to do this for an arbitrary number of targets at a low enough BOM cost that it can be incorporated into TVs, monitors, headsets, input devices, or mobile devices." Valve intends to make Lighthouse freely available to any hardware manufacturers interested in the technology.
"Now that we have Lighthouse, we have an important piece of the puzzle for tackling VR input devices," said Valve's Joe Ludwig. "The work on the Steam Controller gave us the base to build upon, so now we have touch and motion as integrated parts of the PC gaming experience."
"We've been working in VR for years and it was only until we used SteamVR's controllers and experienced the magic of absolute tracking that we were able to make the VR game we always wanted to make," said Alex Schwartz of Owlchemylabs.
VR demos being shown at GDC include work from Bossa Studios, Cloudhead Games, Dovetail Games, Fireproof Studios, Google, Owlchemylabs, Skillman & Hackett, Steel Wool Games, Vertigo Games, and Wevr.
Valve announced the Source 2 engine, the successor to the Source engine used in Valve's games since the launch of Counter-Strike: Source and Half-Life 2. "The value of a platform like the PC is how much it increases the productivity of those who use the platform. With Source 2, our focus is increasing creator productivity. Given how important user generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games," said Valve's Jay Stelly. "We will be making Source 2 available for free to content developers. This combined with recent announcements by Epic and Unity will help continue the PCs dominance as the premiere content authoring platform."
Also as part of supporting PC gaming, Valve announced that it will be releasing a Vulkan-compatible version of the Source 2 engine. Vulkan is a cross-platform, cross-vendor 3D graphics API that allows game developers to get the most out of the latest graphics hardware, and ensures hardware developers that there is a consistent, low overhead method of taking advantage of products. Vulkan, previously called Next Generation OpenGL, is administered by the Khronos Group, along with other standards such as OpenCL, OpenGL, and WebGL."
Source 2 sounds interesting! This is the link to keep an eye on - http://store.steampowered.com/universe/
New Bloom Festival
Its that time of year again! The new bloom festival has arrived!
"The season may be changing, but the cold still has the power to bite. Winter Wyvern has arrived, ready to let you blanket the battlefield in her icy shadow. Take wing to soar over obstacles and sap an enemy's strength from afar, or pierce gathered foes with shards of fragile ice. Or wrap your allies in a frozen cocoon to let them hibernate and heal, while you curse your opponents to turn their weapons on one of their own. With Winter Wyvern on the field, the warmth of spring may never come."
Day 2 revealed an awesome comic here.
There are many new additions along with bug fixes and tweaks,
Crystal maiden can now have a pet?
- Enabled Phantom Lancer in Captain's Mode [?]
- Juggernaut's agility growth reduced from 2.85 to 2.4
- Juggernaut's Healing Ward manacost rescaled from 80/100/120/140 to 120/125/130/135
- Juggernaut's Bladefury manacost rescaled from 110 to 120/110/100/90
- Axe's Berserker's Call no longer affects invulnerable units (like Cycloned units)
- Axe's Berserker's Call no longer keeps the targets disabled if Axe dies while the targets still have the debuff
- Axe's Culling Blade kill threshold reduced from 250/350/450 to 250/325/400 (Scepter from 300/450/625 to 300/425/550)
- Vengeful Spirit's Wave of Terror duration reduced from 20 to 15 seconds
- Lion's Hex unit movement speed reduced from 100 to 140 (same as Scythe of Vyse)
- Dire Ancients spawn box restriction area is now a bit smaller
- Various Pathing Improvements
- Fixed being unable to play bot games when you are offline
- Buyback readiness UI now takes into account how much gold you will lose when dying
- Pausing is no longer allowed in Unranked All Pick if your team is connected and hasn't picked their heroes
- Pausing In matchmaking games now has a countdown timer before initiating a pause
- Fixed various projectile particle effects being visible in Fog of War
- Moved the kill text lower so it does not get blocked by the "Killed By" screen
- Fixed the courier sometimes failing to deliver items if the deliver key was pressed soon after an item was purchased
- Networth Graph now updates automatically after hero kills instead of with a delay
- Alt clicking now works on enemy buffs
- Replays now start recording only after players have finished loading
- Left clicking actions on the minimap no longer ignores input for the first 0.2 seconds
- Added a new command to help debugging/analysis (dota_show_spectated_unit_orders) by showing player inputs when watching a replay or spectating.
- Fixed the Hill Troll Priest in the small camp sometimes not moving when the rest of the camp was pulled by taking damage
- Fixed an issue with neutral creeps and Roshan becoming idle when silenced.
- Fixed Lone Druid's Bear's Necronomicon Warriors not giving kill credit to Lone Druid
- Added all sound directories to the whitelist for -enable_addons
- Several ability description adjustments and fixes
Still no full move to source2 engine! next patch maybe?
Find out the full details here.
Valve have revealed an impressive overhaul and redesign of the de_train map for Counterstrike Global offensive
"Train is a memorable and classic Counter-Strike map. We're excited to begin a new chapter in the history of Train by releasing a new and upgraded version for Counter-Strike: Global Offensive. We've rebuilt the map from the ground up in order to improve both the visual appearance and competitive gameplay balance of this iconic location."
Check out the full details here.
Today Valve have announced a beta of a new feature, Steam Broadcasting:
"Steam Broadcast is designed for ease of use, allowing anyone to view a friend's game by simply clicking on "Watch Game" on their Friend's profile or Friend's List to open a window into their gameplay - no game ownership, special fees, or additional apps required. The beta is open to everyone who opts in to the Steam Client Beta (via the Steam Settings panel), however bandwidth may be limited during the beta.
As always, Valve is interested in all feedback and ideas on how to make this feature better."
Check out the Broadcasting page for more information
Its that time of year again, ModDB have launched the annual Mod of the Year awards!
Come join the celebration that is modding by showing the hard working dedicated mod developers your support by voting for your favorites to get them through to the Top 100.
We have some cool stuff to give away to the winning mod teams and those that make the top 100 this year, so its set to be a tough competition.
The competition goes for the next month with the winners announced just before the new year!
Editors Choice Award Release 22nd December
Players Choice Unreleased Release 27th December
Players Choice Mod of the Year Released 29th of December
With the likes of Black Mesa, Cry of Fear and The Stanley Parable taking out previous years awards will another Half Life mod win again?
Keep changing the game, who will take this years crown?
Well Interlopers, it's been 10 years to the day since Half-Life 2 was released. And that means 10 years of great modding community's have passed. So let's celebrate by counting down the best mods created each year for the last 10 years.
Garry's Mod, SMOD, JB Mod.
The Hidden, Source Forts, Battle Grounds 2, DayHard, Synergy.
Dystopia, Empires, Eternal Silence, Iron Grip: The Oppression, Coastline to Atmosphere, Shantytown, Iris, Mistake of Pythagoras, Rock 24, GROGG, The Island, Weekday Warrior, Golden Eye: Source, Eclipse.
Age of Chivalry, PVKII, Jailbreak, Insurgency, MINERVA, Zombie Panic: Source, Fortress Forever, City 7: Toronto Conflict, Slums, Ravenholm, Riot Act, Fistful of Frags, Awakening, Flip Side, Kreedz Climbing.
Dear Esther, The Citizen, Missing Information, Deja Vudu, Ether, A Corny Voyage, Intrusion, Offshore, Project Valkyrie, Half-Life 2 Old School, Mentality, Get a Life, Obsidian Conflict, Resistance & Liberation.
CURSE, Random Quest, Strider Mountain, Post Script, Research and Development, Flesh, NEOTOKYO°, Eye of the Storm, Provenance, Ragnarok Arena, Situation Outbreak, Smashball, Radiator, Decadence, Too Many Crates, Dino D-Day, CSS SCI-FI.
Nightmare House 2, The Citizen Part 2, 1187, Human Error, Mission Improbable, Slums 2, Outpost 16, Joutomaa, Tedium, Overwatch, Firearms: Source.
Underhell, G-String, The Stanley Parable, Dissolution, Water, THAT, Action Half-Life 2, Titan: XCIX, Dual Reality, No More Room In Hell.
Black Mesa, Grey, Black Snow, Lambda Wars.
Keys, The Gate 2, Estranged, Rabbit Hole, Double Action: Boogaloo, STTR, Courage.
Whew, that list became longer than I intended. Feel free to post your own favourite mods below.
So many people have poured so many hours into these projects. They're all quite unique and offer some sort of value one way or another. Looking back I wish I had tried a little harder and made a little more. Here's to hoping the next ten years include hundreds of Source 2 and Episode 3 mods.
The Alpha release of the Dota 2 Workshop Tools are out now, which includes a new Hammer and Materials Editor, among all sorts of other new features. Download and try it out for yourself!
I hope the recent The Forgotten Journey has whetted your appetite for mapping comps.
I'll be announcing my next comp, which is actually my 24th on Friday.
It will have my usual rules:
ten day limit
Must run in Ep2
no unauthorised assets to be used etc
The theme will be pretty simple as I will be on holiday for 3 weeks from Wednesday, so I won't be able to reply to emails and comments as quickly as I normally do.
Anyway, hope that interests you.
http://www.planetphillip.com/posts/new- ... on-friday/
You can see all my previous comps here:
http://www.planetphillip.com/posts/tag/ ... mpetition/
In case you don't know, once I receive the entries, I package them into a mod, like I will be doing for The Forgotten Journey.
Please feel free to repost this to other sites and forums that you think would be interested.
Firstly I would like to say again a huge huge huge thanks to everyone that entered, every entry was of fantastic quality and really made judging a very difficult but fun job to do.
A huge congratulations to the winners!.
Click here to reveal the winners.
The updated site actually isn't finished yet, each thumbnail entry at the bottom should link through to individual spotlight pages that will feature my thoughts and feedback on the levels (there's alot!). I have disabled these pages for now but they will return next week when I am back from my holiday.
If the winners (top3) would like to pm their choice of poster and their address then I will post their prizes asap.
Planet Phillip Map pack.
Phillip from planetphillip.com will be releasing a Forgotten Journey map pack via his site and also on Moddb.
This is a great chance for your maps to reach a wider audience and get additional feedback.
Your all encouraged to work on polishing and updating your maps for this map pack! fix those bugs!
There is currently a deadline of Monday 28th 12pm GMT. However we may be able to extend this!
The latest Csgo Operation has been announced!
It features two fantastic maps by some of our own.
Proceeds go to the map makers themselves.
Read the full details here.
So the competition submission period has finally ended and its now on to the judging phase, I will try to have the judging complete as quickly as possible but it could take a week or so.
This was the first time I’ve ever run any kind of competition ever of any kind, so any feedback would be great as I plan to do another for you guys in the future. (If you guys want)
Congratulations to everyone that made a final submission, they all look fantastic, and I cannot wait to start playing through them.
I also want to say a huge thanks to everyone that took part, even those of you that weren't able to finish in time.
Phillip from Planet Phillip has asked if we can compile a Forgotten Journey Map Pack for release on his site, with everyone’s permission I think this would be a great idea. You will obviously be allowed to update your map with bug fixes and additional touches if you want too.
Emerging from a long deep slumber, I've been prodded awake just long enough to let everyone know that Ryan (known around these parts as Arma) has completed and released his long-time Source project. Keys, described as a "first person art installation", is available to download from ModDB or direct from the mod's website.
"Keys is a short first person art installation that provides a visceral and thought provoking experience combined with rich environments and striking imagery. It is greatly influenced by our admiration for games like Good Morning, Commander, The Barista series, Kairo, and Radiator."
All you need to get going is a game that grants access to the Source SDK Base 2013 Singleplayer, and to have it installed. There's no reason not to give it a go.
Just to remind everyone that the deadline for the competition submission is this coming monday, the 30th.
The journey has almost come to an end!
Please remember to read the submission guidelines on the competition mini site.
Please create a new thread in the Final Submission forums.
Here you should post a download link to your submission files.
Files must be posted on or before Monday, anything posted later will not be judged.
Unfortunately you will have to host your own files.
I suggest Dropbox or SendSpace.
If this is an issue for anyone please drop me a pm and ill see if I can help out.
Best of luck to everyone, you still have the weekend to get some last minute mapping done!
Team Fortress 2 just started day 1 of its Love & War update.
"Our Day One lead-up to the Love & War Update unveils "Expiration Date", our longest short to date, clocking in at a relatively epic fifteen minutes. It also teases some all-new taunts that'll let you spread a little love around the battlefield, including conga dancing, square dancing, flipping, hand-based games of chance, and the ultimate expression of affection, administering traumatic brain injury directly to a teammate's skull."
Check out the full details here.
There is not long left for competition participants, the contest closes on the 30th of June.
So please keep updating your wip threads, and you still have just over 2 weeks to add finishing touches to your maps!
Keep going you can do it! Good luck!