We're planning Shitty Maps Night 9. The tentative date for the event is Saturday January 7, 2017, at 2PM CST (8PM GMT). It is still a long way away so if this is a bad time for anybody at all please say so in the main thread.
Shitty Maps Nights are where we take a few weeks to work on silly CSGO maps and then get together afterward to play them all as a group. There's no expectation of quality, so the idea is really to quickly put together whatever comes to your mind and then test it out for fun with others.
For more details please check out the main thread. RSVP if you're interested in joining us!
Videos of previous Shitty Maps Nights:
I'm really embarrassed to admit that when trying to backup the database from the forum I in fact restored an old copy by accident. Two years old to precise.
To add insult to injury the daily backups that I presumed had been running all this time (since switching to a new server) have in fact not been running. I've spoken to the host and there is nothing that can be done. The site is run on a dedicated plan so it's not their responsibility.
I know the forums have been quieter over the last few years so no major site content has gone missing but I appreciate two years of posts is still a lot. Rest assured I feel incredibly stupid to have made such a newbie error.
I'm really sorry
If posts are needed there should be some of the recent ones on the web archive - https://web.archive.org/web/20160325064658/http://www.interlopers.net/forum/
The Alpha release of the Dota 2 Workshop Tools are out now, which includes a new Hammer and Materials Editor, among all sorts of other new features. Download and try it out for yourself!
I hope the recent The Forgotten Journey has whetted your appetite for mapping comps.
I'll be announcing my next comp, which is actually my 24th on Friday.
It will have my usual rules:
ten day limit
Must run in Ep2
no unauthorised assets to be used etc
The theme will be pretty simple as I will be on holiday for 3 weeks from Wednesday, so I won't be able to reply to emails and comments as quickly as I normally do.
Anyway, hope that interests you.
http://www.planetphillip.com/posts/new- ... on-friday/
You can see all my previous comps here:
http://www.planetphillip.com/posts/tag/ ... mpetition/
In case you don't know, once I receive the entries, I package them into a mod, like I will be doing for The Forgotten Journey.
Please feel free to repost this to other sites and forums that you think would be interested.
Firstly I would like to say again a huge huge huge thanks to everyone that entered, every entry was of fantastic quality and really made judging a very difficult but fun job to do.
A huge congratulations to the winners!.
Click here to reveal the winners.
The updated site actually isn't finished yet, each thumbnail entry at the bottom should link through to individual spotlight pages that will feature my thoughts and feedback on the levels (there's alot!). I have disabled these pages for now but they will return next week when I am back from my holiday.
If the winners (top3) would like to pm their choice of poster and their address then I will post their prizes asap.
Planet Phillip Map pack.
Phillip from planetphillip.com will be releasing a Forgotten Journey map pack via his site and also on Moddb.
This is a great chance for your maps to reach a wider audience and get additional feedback.
Your all encouraged to work on polishing and updating your maps for this map pack! fix those bugs!
There is currently a deadline of Monday 28th 12pm GMT. However we may be able to extend this!
The latest Csgo Operation has been announced!
It features two fantastic maps by some of our own.
Proceeds go to the map makers themselves.
Read the full details here.
So the competition submission period has finally ended and its now on to the judging phase, I will try to have the judging complete as quickly as possible but it could take a week or so.
This was the first time I’ve ever run any kind of competition ever of any kind, so any feedback would be great as I plan to do another for you guys in the future. (If you guys want)
Congratulations to everyone that made a final submission, they all look fantastic, and I cannot wait to start playing through them.
I also want to say a huge thanks to everyone that took part, even those of you that weren't able to finish in time.
Phillip from Planet Phillip has asked if we can compile a Forgotten Journey Map Pack for release on his site, with everyone’s permission I think this would be a great idea. You will obviously be allowed to update your map with bug fixes and additional touches if you want too.
Emerging from a long deep slumber, I've been prodded awake just long enough to let everyone know that Ryan (known around these parts as Arma) has completed and released his long-time Source project. Keys, described as a "first person art installation", is available to download from ModDB or direct from the mod's website.
"Keys is a short first person art installation that provides a visceral and thought provoking experience combined with rich environments and striking imagery. It is greatly influenced by our admiration for games like Good Morning, Commander, The Barista series, Kairo, and Radiator."
All you need to get going is a game that grants access to the Source SDK Base 2013 Singleplayer, and to have it installed. There's no reason not to give it a go.
Just to remind everyone that the deadline for the competition submission is this coming monday, the 30th.
The journey has almost come to an end!
Please remember to read the submission guidelines on the competition mini site.
Please create a new thread in the Final Submission forums.
Here you should post a download link to your submission files.
Files must be posted on or before Monday, anything posted later will not be judged.
Unfortunately you will have to host your own files.
I suggest Dropbox or SendSpace.
If this is an issue for anyone please drop me a pm and ill see if I can help out.
Best of luck to everyone, you still have the weekend to get some last minute mapping done!
Team Fortress 2 just started day 1 of its Love & War update.
"Our Day One lead-up to the Love & War Update unveils "Expiration Date", our longest short to date, clocking in at a relatively epic fifteen minutes. It also teases some all-new taunts that'll let you spread a little love around the battlefield, including conga dancing, square dancing, flipping, hand-based games of chance, and the ultimate expression of affection, administering traumatic brain injury directly to a teammate's skull."
Check out the full details here.
There is not long left for competition participants, the contest closes on the 30th of June.
So please keep updating your wip threads, and you still have just over 2 weeks to add finishing touches to your maps!
Keep going you can do it! Good luck!
Wow it’s already June, which means not long until E3! Could we see Valve reveal something new this year? Let’s keep our fingers crossed and pray to the gods.
Let’s have a prediction poll… no prizes for guessing correctly though, other than the satisfaction gained by proving you are a master psychic.
Disclaimer : I actually have no idea if Valve will even be at E3 this year.
Lets Quickly Recap recent news.
Steam Controller Delay
Steam Controllers have been unfortunately delayed to 2015, which is a bit sad as I was looking forward to getting one this year, however as Valve have shown us many times before, they don’t compromise on product quality to meet release dates. Valve time guys..
Click here to find out more.
CSGO : Twitch
Csgo got improved twitch support, and twitch got improved Csgo integration which is a pretty neat partnership.
You can read more about it here.
The International prize pool exploded past everyone’s expectations and surpassed the stretch goals. Astonishingly the compendium has already raised Eight million dollars and is still going strong.
Valve have added a range of new stretch goals and have released the initial stretch goal rewards to compendium owners. The new Immortal items are imo some of the best additions to dota 2 thus far.
Dota Cinema have made an awesome video showcasing all the new items .
Watch it here.
Hl3 + L4D3
Also in the news recently , During a twitch interview Counter strike creator and ex Valve employee Minh Le “GooseMan” accidently? confirms that valve are indeed working on Halflife3 and Left 4 Dead 3.
"I saw it, it looks great. I was really excited when I saw that, I was like 'wow, this looks great'."
Click here to listen to his comments.
The Forgotten Journey
The competition is in full swing with only a month left to go! Don’t forget to keep updating your wip threads! It looks like its going to be really fun competition to judge. I am already blown away by some of the entries. Keep up the great work guys!
Also a shout out to Shawn Olson whom has released WallWorm 2.0 !
A fantastic update to the number one 3dsmax source engine tools. Its a great package that I think a lot of us make use of. If you haven't tried it before I suggest giving it ago, its pretty much your all in one plugin for 3dsmax source engine shenanigans. Its designed specifically to ease the 3dsmax to source process, and once incorporated into your workflow will definitely speed things up!
Shawn has been updating it for some years now, so a big thank you to him for continuing to support the source & Interlopers community!
Shawn has also just released a super useful guide specifically for hammer users that want to learn to 3dsmax, really worth checking it out even if your a 3dsmax pro.
Check out the 3dsmax guide for hammer users.Hammered-to-the-Max.
Check out the latest version of Wallworm here.
Epic are building the next UT out in the open with the ability for anyone to contribute. Could be very interesting for anyone wanting to flex their UE skills:
"* We’ve created a small team of UT veterans that are beginning work on the project starting today.
* From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
* If you are a fan and you want to participate, create a free account and join the forum discussion.
* All code and content will be available live to UE4 developers on GitHub.
* The game will be true to its roots as a competitive FPS.
* Development will be focused on Windows, Mac and Linux"
Read the full blog post for more
Its been a busy few weeks for me so this update is slightly later than planned.
The competition site has been updated, I have added some additional questions to the faq and also added a wip page on what to submit and where you can download a template mod for submission.
Don't forget to keep updating your wip threads guys, there are already some really cool looking ideas beginning to take shape as awesome maps.
As usual I will continue to answer as many questions as possible and keep everyone up to date.
So yep it finally happened I got around to finishing and launching the mini competition site, the page itself is still in beta so feel free to suggest things to add to the Faq ect.
And please do ask if there's something you want me to clarify or expand on.
Hopefully most of you will find it interesting enough though I realise its pretty hard to cater to everyone's tastes.
If this comp is successful there will be more!
Click here or the above image to go to the competition site.
Please note the competition site url will change and soon be hosted with Interlopers.
53% of you Voted for Half-life 2. So it is decided!
Details will follow in the next few days.
Voting for which game will be used in our next mapping contest will end on Monday the 31st of March. Votes will be tallied up and competition guidelines will be posted shortly after.
The contest winners will be getting some great posters, kindly donated and signed by Valve!
So if you haven’t voted in the Poll vote now!
Yesterday Gabe and a couple other Valve employees sat down and braved a Reddit AMA. Interestingly Source 2 was mentioned:
"What improvements will we see out of the Source 2 engine?
The biggest improvements will be in increasing productivity of content creation. That focus is driven by the importance we see UGC having going forward. A professional developer at Valve will put up with a lot of pain that won't work if users themselves have to create content."
Kotaku have also posted a round-up of some of the more interesting questions.