Thursday, November 20, 2008
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Error listing

Instructions

Use the buttons below to view errors in any category. You can make any errors visible by clicking on their title or their corresponding checkbox.

Error_checker.exe, the program you can use to automatically scan your log for errors, can be found here

User-interactive error editing is now also supported, please see here for more info about editing.

Search errors

Post your compile log here to have it checked for errors. You may also search for any errors by entering a search query and uncheck 'this is a compile log' to search for non-compile errors.

This is a compile log

hammercompilevbspvvisvradingamesteammax_map


Errors in category: hammer     ( Link to this list )
  • texture axis perpendicular to face
  • can't open filesystemopendialog.dll
  • out of memory loading solids, error 7
  • invalid solid
  • There is no player start.
  • WARNING: light_spot at x y z-coordinates has inner/outer angle larger than 90 degrees!
  • entity (some_entity) has bad I/O connections
  • models are black in (old) model-browser
  • 3d window only shows lines
  • 3d window is completely black
  • ## solids were not loaded due to errors in the file

Errors in category: compile     ( Link to this list )
  • The command failed. Windows reported the error: The system cannot find the file specified.
  • Error opening mapname.bsp
  • Compiling takes too long

Errors in category: vbsp     ( Link to this list )
  • Memory leak: mempool blocks left in memory: ##
  • Brush ##: WARNING, microbrush
  • Error: displacement found on a(n) some_entity entity - not supported
  • HashVec: point outside valid range
  • make_triangles:calc_triangle_representation: Cannot convert
  • Error: material some_texture doesn't have a $bottommaterial
  • Face List Count >= OVERLAY_BSP_FACE_COUNT
  • Brush ##: FloatPlane: bad normal Side # Texture: some_texture
  • Brush ## : no visible sides on brush
  • Brush ## : bounds out of range
  • Error loading studio model ""!
  • brush ## , side #: duplicate plane
  • Degenerate Triangle
  • Warning: node without a volume
  • Warning: node with unbounded volume
  • brush ##: origin brushes not allowed in world
  • Multiple references for cubemap on texture some_texture!!!
  • NODRAW on terrain surface!
  • Map has too many texinfos (has ##, can have at most 12288)
  • Brush ###: MAX_MAP_BRUSHSIDES
  • Static prop some/model.mdl outside the map (x,y,z-coordinates)
  • **** leaked ****
  • Too many T-juncs to fix up!
  • prop_physics at x,y,z-coordinates uses model some/model.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
  • Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial!
  • too many portal verts
  • Overlay at x,y,z-coordinates has invalid render order (##)
  • Brush ##: MAX_MAP_PLANES Side # Texture: Not a Parse error!
  • Trying to create a non-quad displacement!
  • Error! entity sky_camera in solid volume!
  • Brush ##: areaportal brush doesn't touch two areas
  • numvertexes == MAX_MAP_VERTS
  • Entity some_entity (x y z-coordinates) leaked!
  • MAX_MAP_MODELS
  • Can't load skybox file some_texture to build the default cubemap!
  • No such variable "$hdrbasetexture" for material "some_texture"
  • Warning: overflowed # displacement corner-neighbor lists.
  • Brush #: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO Side # Texture some_texture
  • bmodel # has no head node (class 'some_entity', targetname 'some_name')
  • WARNING: areaportal entity # (brush #) touches > 2 areas
  • Error! Too many detail props emitted on this map!
  • Material some_material uses unknown detail object type some_type!
  • Find Visible Detail Sides...Bad detail brush side
  • FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (x,y,z-coordinates)
  • Occluder "some_name" straddles multiple areas. This is invalid!
  • Entity ##: func_areaportal can only be a single brush
  • Error! prop_static using model "some/model.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  • Error loading studio model "some/model.md"!
  • Brush ##: nummapbrushes == MAX_MAP_BRUSHES Side # Texture: [some_texture]
  • vbsp crashes upon building physics collision data

Errors in category: vvis     ( Link to this list )
  • LoadPortals: couldn't read mapname.prt
  • warning: Vis decompression overrun
  • The map overflows the max portal count (x of max 32768)!
  • WARNING: Cluster portals saw into cluster
  • Leaf (portal ##) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.
  • Leaf ## (portal##) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.

Errors in category: vrad     ( Link to this list )
  • no samples x
  • zero area child patch
  • AllocatedLightmap: lightmap too big to fit in page
  • MAX_TEXLIGHTS
  • Error trying to allocate # bytes
  • stylenum == MAX_SWITCHED_LIGHTS
  • WARNING: Too many light styles on a face (x,y,z-coordinates)
  • ## degenerate face(s)
  • Could not find lights.rad in lights.rad
  • Warning: Couldn't open texlight file lights.rad
  • Warning: ignoring bad texlight 'some_texture' in lights.rad
  • Warning: Duplication of texlight 'some_texture' in file 'lights.rad'!
  • Texture axis perpendicular to face at (x,y,z-coordinates)
  • Luxel axis perpendicular to face at (x,y,z-coordinates)

Errors in category: ingame     ( Link to this list )
  • Host_EndGame: Map coordinate extents are too large
  • Error! Too many detail props emitted on this map!
  • Too many verts for a dynamic vertex buffer (###>32768) Tell a programmer to up VERTEX_BUFFER_SIZE.
  • Node Graph out of Date. Rebuilding...
  • Invalid # spawnpoint at (x,y,z-coordinates)
  • Host_Error: Server is enforcing file consistency for some_file
  • DispInfo_LoadDisplacements: dispcounts (# and ##) don't match
  • MaterialSystem_Interface_t::AllocateLightmap : lightmap (#x#) too big to fit page (#x#)
  • Engine Error: some_entity with no model at x,y,z-coordinates
  • some_entity: UTIL_SetModel: Not Precached
  • Ed_alloc: no free edicts
  • Invisible props ingame
  • Water does not look properly ingame
  • Textures are purple/black checkered
  • Textures act weird ingame
  • Warning: Table modelprecache is full, can't add some_model
  • Host_Error: CVEngineServer::PrecacheModel: some_model overflow, too many models
  • Too many indices for index buffer.. tell a programmer (###>32768)

Errors in category: steam     ( Link to this list )
  • Failed to load the Launcher.dll. The specified module could not be found.
  • Cache Needs Repair
  • Cache Needs Decryption
  • (missing) gameinfo.txt
  • This application has failed to start because Tier0.dll was not found
  • This game is currently unavailable
  • STEAM validation rejected

Errors in category: max_map     ( Link to this list )
  • MAX_MAP_MODELS
  • MAX_MAP_BRUSHES
  • MAX_MAP_NODES
  • MAX_MAP_BRUSHSIDES
  • MAX_MAP_LEAFS
  • MAX_MAP_VERTS
  • MAX_MAP_VERTNORMALS
  • MAX_MAP_VERTNORMALINDICES
  • MAX_MAP_FACES
  • MAX_MAP_LEAFFACES
  • MAX_MAP_LEAFBRUSHES
  • MAX_MAP_PORTALS
  • MAX_MAP_ENTITIES
  • MAX_MAP_CLUSTERS
  • MAX_MAP_LEAFWATERDATA
  • MAX_MAP_PORTALVERTS
  • MAX_MAP_EDGES
  • MAX_MAP_SURFEDGES
  • MAX_MAP_LIGHTING
  • MAX_MAP_VISIBILITY
  • MAX_MAP_TEXTURES
  • MAX_MAP_WORLDLIGHTS
  • MAX_MAP_CUBEMAPSAMPLES
  • MAX_MAP_ENTSTRING
  • MAX_MAP_OVERLAYS
  • MAX_MAP_TEXDATA_STRING_DATA
  • MAX_MAP_TEXDATA_STRING_TABLE
  • MAX_MAP_TEXINFO
  • MAX_MAP_TEXDATA
  • MAX_MAP_DISPINFO
  • MAX_MAP_AREAS
  • MAX_MAP_AREAPORTALS
  • MAX_MAP_PLANES