RandomThread II

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Re: RandomThread II

Postby srredfire on Sat Sep 27, 2014 6:20 am

I haven't been deleting any.
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Re: RandomThread II

Postby Gary on Sat Sep 27, 2014 3:22 pm

srredfire wrote:I haven't been deleting any.


Well. Now we know who really care about the community.
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Re: RandomThread II

Postby stoopdapoop on Fri Oct 03, 2014 3:29 am

Today something reminded me of this comment in on of the source CPP files. I think I'll share it with you nerds.

//=====================================================================
// STRIDER MINIGUN DAMAGE - Pull up a chair and I'll tell you a tale.
//
// When we shipped Half-Life 2 in 2004, we were unaware of a bug in
// CAmmoDef::NPCDamage() which was returning the MaxCarry field of
// an ammotype as the amount of damage that should be done to a NPC
// by that type of ammo. Thankfully, the bug only affected Ammo Types
// that DO NOT use ConVars to specify their parameters. As you can see,
// all of the important ammotypes use ConVars, so the effect of the bug
// was limited. The Strider Minigun was affected, though.
//
// According to my perforce Archeology, we intended to ship the Strider
// Minigun ammo type to do 15 points of damage per shot, and we did.
// To achieve this we, unaware of the bug, set the Strider Minigun ammo
// type to have a maxcarry of 15, since our observation was that the
// number that was there before (8) was indeed the amount of damage being
// done to NPC's at the time. So we changed the field that was incorrectly
// being used as the NPC Damage field.
//
// The bug was fixed during Episode 1's development. The result of the
// bug fix was that the Strider was reduced to doing 5 points of damage
// to NPC's, since 5 is the value that was being assigned as NPC damage
// even though the code was returning 15 up to that point.
//
// Now as we go to ship Orange Box, we discover that the Striders in
// Half-Life 2 are hugely ineffective against citizens, causing big
// problems in maps 12 and 13.
//
// In order to restore balance to HL2 without upsetting the delicate
// balance of ep2_outland_12, I have chosen to build Episodic binaries
// with 5 as the Strider->NPC damage, since that's the value that has
// been in place for all of Episode 2's development. Half-Life 2 will
// build with 15 as the Strider->NPC damage, which is how HL2 shipped
// originally, only this time the 15 is located in the correct field
// now that the AmmoDef code is behaving correctly.
//
//=====================================================================
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Re: RandomThread II

Postby Armageddon on Fri Oct 03, 2014 6:06 am

I found that highly amusing.
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Re: RandomThread II

Postby Knights on Fri Oct 03, 2014 6:37 pm

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Cosplay gone wrong...
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Random gallery... Knights_Stuff.
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Re: RandomThread II

Postby joe_rogers_11155 on Fri Oct 03, 2014 8:19 pm

/╲/\╭( ͡° ͡° ͜ʖ ͡° ͡°)╮/\╱\
"Day breaks, but decay soon follows." - Ava Winona
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Re: RandomThread II

Postby Knights on Sun Oct 05, 2014 3:56 pm

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Random gallery... Knights_Stuff.
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Re: RandomThread II

Postby joe_rogers_11155 on Sun Oct 05, 2014 8:29 pm

I haven't heard a collection of music this good in a long time :)

The show is also fairly epic

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Re: RandomThread II

Postby Knights on Mon Oct 06, 2014 2:34 am

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Random gallery... Knights_Stuff.
Home page --> http://www.knights.interlopers.net/
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Re: RandomThread II

Postby joe_rogers_11155 on Mon Oct 27, 2014 8:20 pm

Randomness means lack of pattern or predictability in events. Randomness suggests a non-order or non-coherence in a sequence of symbols or steps, such that there is no intelligible pattern or combination.

Random events are individually unpredictable, but the frequency of different outcomes over a large number of events (or "trials") are frequently predictable. For example, when throwing two dice and counting the total, a sum of 7 will randomly occur twice as often as 4, but the outcome of any particular roll of the dice is unpredictable. This view, where randomness simply refers to situations where the certainty of the outcome is at issue, applies to concepts of chance, probability, and information entropy. In these situations, randomness implies a measure of uncertainty, and notions of haphazardness are irrelevant.

The fields of mathematics, probability, and statistics use formal definitions of randomness. In statistics, a random variable is an assignment of a numerical value to each possible outcome of an event space. This association facilitates the identification and the calculation of probabilities of the events. A random process is a sequence of random variables describing a process whose outcomes do not follow a deterministic pattern, but follow an evolution described by probability distributions. These and other constructs are extremely useful in probability theory.

Randomness is often used in statistics to signify well-defined statistical properties. Monte Carlo methods, which rely on random input, are important techniques in science, as, for instance, in computational science.

Random selection is a method of selecting items (often called units) from a population where the probability of choosing a specific item is the proportion of those items in the population. For example, if we have a bowl of 100 marbles with 10 red (and any red marble is indistinguishable from any other red marble) and 90 blue (and any blue marble is indistinguishable from any other blue marble), a random selection mechanism would choose a red marble with probability 1/10. Note that a random selection mechanism that selected 10 marbles from this bowl would not necessarily result in 1 red and 9 blue. In situations where a population consists of items that are distinguishable, a random selection mechanism requires equal probabilities for any item to be chosen. That is, if the selection process is such that each member of a population, of say research subjects, has the same probability of being chosen then we can say the selection process is random.
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Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
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Re: RandomThread II

Postby MaK on Tue Oct 28, 2014 12:37 am

joe reported for bot
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Re: RandomThread II

Postby Gary on Tue Oct 28, 2014 1:49 am

Oh shit they're infecting people now.
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Re: RandomThread II

Postby Armageddon on Tue Oct 28, 2014 2:08 am

This thread will NEVER hit 3000 pages.
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Re: RandomThread II

Postby joe_rogers_11155 on Tue Oct 28, 2014 5:10 am

nope
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
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Re: RandomThread II

Postby Major Banter on Tue Oct 28, 2014 11:55 am

I consider that a challenge
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