SinCity style Film Noir maps: A proof of concept

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SinCity style Film Noir maps: A proof of concept

Postby RefaelBA on Tue Oct 09, 2007 10:36 pm

Hey there fellas!

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I just started getting back to all the entities and displacements, and then I made a mistake that led to a lovely discovery: I messed with some HDR properties while on HL2, which caused a really strange graphic effect of high-contrast black and white, but in a way that sort of reminded me a place from Sin City.
So I created a map using that glich. I turned the whole thing B&W using a screen overlay. Some reflective materials respond to this glich and glow, and so I found a few and made a really cool Sin City style map. Too bad the film-noir contest was over just two weeks ago! :P

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I think that with some imaginitive use this method can really lead to something. Perhaps I could make a tutorial that shows how to achieve this effect. Andybody up for a fully featured Sin City mod? ;)

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Postby Rooster on Tue Oct 09, 2007 10:58 pm

purty neat.
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Postby ghost12332 on Tue Oct 09, 2007 11:00 pm

:D
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Postby Jest@ on Tue Oct 09, 2007 11:02 pm

..is that just not compiling cubemaps?

I agree the general idea of stand-out-effects over black and white is neat, but this looks very much more like a bug than a feature :D Glowing handrails? not so classy, methinks:)
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Postby Rooster on Tue Oct 09, 2007 11:04 pm

noticed that white border around the top of the brick walls
just looks odd.
doin mat_yuv 0 or whatever then with color correction could achieve the same if not better.
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Postby ghost12332 on Tue Oct 09, 2007 11:10 pm

Alot of people, including myself turn off color correction :P
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Postby RefaelBA on Tue Oct 09, 2007 11:29 pm

Rooster wrote:noticed that white border around the top of the brick walls
just looks odd.
doin mat_yuv 0 or whatever then with color correction could achieve the same if not better.


That's true, but not all people use CC, plus HL2 doesn't support this feature. Only Ep1.
This truely IS a bug, but it turned out to look pretty cool. It isn't very consistant though, as sometimes I get a few textures to glow and then by changing some other thing, they stop glowing after a few compiles. Weird stuff, but once I will learn how to control it, perhaps I'll make an entire level using this bug. It just looks really nice :) Did you guys notice the white powerlines? It took me a while to fix those.
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