I just started getting back to all the entities and displacements, and then I made a mistake that led to a lovely discovery: I messed with some HDR properties while on HL2, which caused a really strange graphic effect of high-contrast black and white, but in a way that sort of reminded me a place from Sin City.
So I created a map using that glich. I turned the whole thing B&W using a screen overlay. Some reflective materials respond to this glich and glow, and so I found a few and made a really cool Sin City style map. Too bad the film-noir contest was over just two weeks ago!
I think that with some imaginitive use this method can really lead to something. Perhaps I could make a tutorial that shows how to achieve this effect. Andybody up for a fully featured Sin City mod?






