by Ottawagunner on Thu Jun 18, 2009 6:02 pm
materialPath: c:\program files (x86)\steam\steamapps\ottawagunner\team fortress 2\tf\materials
Loading C:\Users\matthew\Desktop\FODMAP\FODMAP04.vmf
Patching WVT material: maps/fodmap04/nature/blendgroundtograss007_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\matthew\Desktop\FODMAP\FODMAP04.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (50477 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 250 texinfos to 158
Reduced 29 texdatas to 23 (737 bytes to 559)
Writing C:\Users\matthew\Desktop\FODMAP\FODMAP04.bsp
3 seconds elapsed
2 threads
reading c:\users\matthew\desktop\fodmap\FODMAP04.bsp
reading c:\users\matthew\desktop\fodmap\FODMAP04.prt
297 portalclusters
909 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 95 visible clusters (0.00%)
Total clusters visible: 48786
Average clusters visible: 164
Building PAS...
Average clusters audible: 294
visdatasize:24635 compressed from 23760
writing c:\users\matthew\desktop\fodmap\FODMAP04.bsp
19 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\matthew\desktop\fodmap\FODMAP04.bsp
871 faces
198732 square feet [28617426.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
871 patches before subdivision
15029 patches after subdivision
15 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1025594, max 356
transfer lists: 7.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(54270, 49915, 40685)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(18007, 14988, 10953)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7304, 5700, 3742)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2822, 2000, 1123)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1172, 761, 371)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(466, 276, 115)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(192, 104, 37)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(77, 38, 12)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(32, 14, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(13, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0517 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 141/8192 1692/98304 ( 1.7%)
brushsides 906/65536 7248/524288 ( 1.4%)
planes 466/65536 9320/1310720 ( 0.7%)
vertexes 1493/65536 17916/786432 ( 2.3%)
nodes 612/65536 19584/2097152 ( 0.9%)
texinfos 158/12288 11376/884736 ( 1.3%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 871/65536 48776/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 414/65536 23184/3670016 ( 0.6%)
leaves 616/65536 19712/2097152 ( 0.9%)
leaffaces 1044/65536 2088/131072 ( 1.6%)
leafbrushes 427/65536 854/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5906/512000 23624/2048000 ( 1.2%)
edges 3408/256000 13632/1024000 ( 1.3%)
LDR worldlights 15/8192 1320/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 97/32768 970/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1467/65536 2934/131072 ( 2.2%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 3/512 1056/180224 ( 0.6%)
LDR lightdata [variable] 837336/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 24635/16777216 ( 0.1%)
entdata [variable] 13069/393216 ( 3.3%)
LDR ambient table 616/65536 2464/262144 ( 0.9%)
HDR ambient table 616/65536 2464/262144 ( 0.9%)
LDR leaf ambient 2547/65536 71316/1835008 ( 3.9%)
HDR leaf ambient 616/65536 17248/1835008 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3790 ( 0.0%)
pakfile [variable] 740747/0 ( 0.0%)
physics [variable] 50477/4194304 ( 1.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2502
Writing c:\users\matthew\desktop\fodmap\FODMAP04.bsp
18 seconds elapsed