Alien Swarm as modding base

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Re: Alien Swarm as modding base

Postby joe_rogers_11155 on Tue Nov 15, 2011 6:12 pm

n-n-n-n-n-necropost

but this was a pretty awesome topic.
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Re: Alien Swarm as modding base

Postby Valar on Wed Nov 16, 2011 6:47 am

Nothing necro about a relevant topic and if anything i suggest stickie it.
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Re: Alien Swarm as modding base

Postby Ennui on Tue Dec 20, 2011 1:54 am

Sander and I are seriously contemplating moving HL2 Wars to the asw version of Source for future releases using the same code in his post up there. There are still a few issues (shader support and models need to be fixed and recompiled) but the bugfixes and improved performance, especially with model rendering, make it worth it for our purposes since our mod puts a LOT of units onscreen at once.

Mr. Happy wrote:I think people should stop wasting their time on updating their mod to the latest engine and implementing new fancy tricks and start programming gameplay systems.

Unless of course engine code is what you want to do as a programmer and you are really fast at it, but there will always be a new engine released just as you finished updating your code!


Gameplay systems like the custom scripting, NPC, AI, navigation, ability, building and resource systems Sander has coded for our mod? :P
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Re: Alien Swarm as modding base

Postby joe_rogers_11155 on Tue Dec 20, 2011 2:31 am

@ennui: it is an extremely logical move. i would maybe suggest you talk to the guys over at Ivan's Secrets for assistance if it is needed. Ivan's Secrets runs on the AS engine.
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Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
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Re: Alien Swarm as modding base

Postby Sandern on Tue Dec 20, 2011 9:30 am

joe_rogers_11155 wrote:@ennui: it is an extremely logical move. i would maybe suggest you talk to the guys over at Ivan's Secrets for assistance if it is needed. Ivan's Secrets runs on the AS engine.

The problem is not moving over the code (that's already done), but the lack of support for custom shaders + source of base shaders (like in the 2007 sdk).
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