zombie@computer wrote:Windows' kernel was written in Java then?
Yes.
It is currently Fri May 31, 2024 7:03 am
zombie@computer wrote:Windows' kernel was written in Java then?

zombie@computer wrote:Dr. Delta wrote:Mr. Happy wrote:All good engines are written in assembly.
Never heard about companies doing that. Only small parts of operation systems are written in assembly, so didn't expect they're writing whole game engines in assembly, but it's very efficient, so you might be right. However, you can't just revise assembly code.
small parts? Windows' kernel was written in Java then?
















atrblizzard wrote:I've tried to make a skeleton for Swarm, without any Swarm dependency, but a regular HL2 codebase, but I've only succeeded on the server side of the project. The client one is a hell to work with. As the GameUI is moved to the client side, along with its full source code, it also contains Swarm related classes and such, and it requires a lot of classes to be removed in order to have a base GameUI skeleton.




Sander88 wrote:I also made a "skeleton" version for it a while ago (January), but didn't finished the weapon/thirdperson part (or at least I'm not satisfied with it). However I did strip all Swarm dependencies and moved the modified gameui into the sdk directory, since I didn't need all the Swarm code for my mod.
I also think it's not really interesting to make an exact port of the sdk template. I would rather make an updated version, which is less bloated and uses particle effects for weapons.
However if you are interested you can download the code from here:
Code: http://sandern.com/downloads/AlienSwarmCodeScratch.7z
Game: http://sandern.com/downloads/scratch.7z
I do like the alien swarm engine: the model rendering is much faster (can run around 100 infected with hardly a decrease in performance, the 2007 engine really sucks at this) and it allows for more network optimizations. However the big downside is the lack of hl2 content and no custom shaders. And even if you could mount the content, a lot of the hl2 models are not compatible with this engine. It just crashes when you try to load them (mainly the player/npc models seem to have these problems).

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