Creating objectives for video games is a very fun, creative, and sometimes difficult task. Objectives must be created in a way that allows for fluent map flow regarding the design of the location the objective will take place in. Not only that, but objectives must intrigue the player.
A single player game becomes so much more interesting when objectives are added. Objectives add an extra layer of story to the environment and characters. They add an element of challenge when the player must decide how to complete the objective and what friends, foes, objects, and environments will me met on the way.
A classic example of objective based gameplay is Doom, where the player must pick up various key cards on the way to completing the level. Instead of just creating basic point A-B gameplay, the designers added an aspect of player logic. Objectives can be seen in later video games such as Goldeneye, where the player must perform in depth objectives such as disabling a communications dish or stealing a CCTV tape. Objectives are seen in modern games such as Grand Theft Auto IV, where the player may be in a position where they must find a car of their choice, pick up an acquaintance on the way, then complete the mission by taking out a mob boss.
It is very interesting to see how objective-based gameplay has evolved over the years. But what are some other good examples of objectives in video games? As mentioned earlier, we know that objectives must be created in a way that blends easily with the gameplay and level design, but what exactly makes them interesting to the player?