by Performante on Tue Jan 31, 2012 11:37 pm
the old is now new. This brings us to another topic - how artistic games are usually failures. Many people bash mainstream games such as Call of Duty and Halo because of their straight-forward mechanics, design, and predictable gameplay, however they seem to be the ones that more often than not succeed.
Roger Ebert for example, disagrees that games can be represented as a form of art:
One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite a immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.
Can anyone think of examples of artistic video games, especially ones that have succeeded?