Steam Workshop: The death of Desura

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Steam Workshop: The death of Desura

Postby Black_Stormy on Wed Feb 08, 2012 7:58 am

http://steamcommunity.com/workshop

You heard it here first. Honestly it wasn't going to take long before valve realised the potential of the desura platform. I was kinda hoping they would assimilate it rather than beat it down, though. I guess at least Desura can say they got valves attention. Seems like a backhanded approach at reconciliation for valves modding community to me.
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Re: Steam Workshop: The death of Desura

Postby Armageddon on Wed Feb 08, 2012 7:59 am

Actually i head it on ModDB first, just saying. And Robert Yang's blog. Besides this is nothing like Desura, it's Skyrim exclusive, it would take a huge amount of effort for VALVe to do this to Source, and knowing VALVe they really don't care.
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Re: Steam Workshop: The death of Desura

Postby Ark11 on Wed Feb 08, 2012 8:11 am

I honestly never used Desura. If I want a mod I just download it directly.
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Re: Steam Workshop: The death of Desura

Postby MaK on Wed Feb 08, 2012 9:07 am

I heard it like a week ago first. Besides, does anybody really use Desura.
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Re: Steam Workshop: The death of Desura

Postby BubbleQ on Wed Feb 08, 2012 9:35 am

I used it ones for the old mod Urban Terror, can't rember why but it worked fairly good and did the thing it was supposed to do.
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Re: Steam Workshop: The death of Desura

Postby Text_Fish on Wed Feb 08, 2012 10:07 am

I heard it on RPS.

Personally I think it's pretty bad news. Big companies have legal responsibilities and comittments which means they'll never be able to provide a completely open service like that. Modding should remain unmoderated, but can you really imagine Valve/Bethesda allowing a Hot Coffee scandal in the Workshop? I can't. So if the Workshop takes off and 70-90% of the modding community end up using it then the modding community outside of Workshop will suffer and modders' creativity will be moderated by proxy.
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Re: Steam Workshop: The death of Desura

Postby srredfire on Wed Feb 08, 2012 2:41 pm

Armageddon wrote:Actually i head it on ModDB first, just saying. And Robert Yang's blog. Besides this is nothing like Desura, it's Skyrim exclusive, it would take a huge amount of effort for VALVe to do this to Source, and knowing VALVe they really don't care.


TF2 uses the Steam Workshop. That's how new content ( hats/weapons/etc ) get submitted and added into the game.
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Re: Steam Workshop: The death of Desura

Postby kkirspel on Wed Feb 08, 2012 4:18 pm

I actually heard about this in an announcement a few months ago on nexusmods.com

Honestly, as far as Skyrim goes, I'm probably going to, for the most part, still just use the Nexus Mod Manager/nexusmods.com to handle/download any modding I'm going to do to the game, just like I've been doing with Fallout3 and New Vegas.

Of course I'll still check this out and see what its about.
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Re: Steam Workshop: The death of Desura

Postby Phott on Wed Feb 08, 2012 4:53 pm

kkirspel wrote:Honestly, as far as Skyrim goes, I'm probably going to, for the most part, still just use the Nexus Mod Manager/nexusmods.com to handle/download any modding I'm going to do to the game, just like I've been doing with Fallout3 and New Vegas.

This.

I still like the good old way, but I'm very interested in self patching mods. Eventually the majority will probably move on to the new system once it's been up and working properly for a while. Who knows how buggy it might be on first release.
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Re: Steam Workshop: The death of Desura

Postby Armageddon on Wed Feb 08, 2012 10:54 pm

srredfire wrote:
Armageddon wrote:Actually i head it on ModDB first, just saying. And Robert Yang's blog. Besides this is nothing like Desura, it's Skyrim exclusive, it would take a huge amount of effort for VALVe to do this to Source, and knowing VALVe they really don't care.


TF2 uses the Steam Workshop. That's how new content ( hats/weapons/etc ) get submitted and added into the game.

Yes, but VALVe has to go through and pick them out, it would probably take Valve awhile to make LIVE mod downloading for HL2, or even life hats for TF2 without having to update every game to include those hats. And by live mod downloading I mean you don't have to restart Steam for it to show up in your game library.
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Re: Steam Workshop: The death of Desura

Postby LiamFarley1998 on Thu Feb 09, 2012 4:31 pm

Meh, desura is only an easy way to download mods, if anything valve will just buy it out or something.
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Re: Steam Workshop: The death of Desura

Postby Jordash on Fri Feb 10, 2012 7:41 am

1. People ask Valve for better modding tools
2. Valve provide
3. People complain
4. Repeat
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Re: Steam Workshop: The death of Desura

Postby Armageddon on Fri Feb 10, 2012 8:00 am

Jordash wrote:1. People ask Valve for better modding tools
2. Valve doesn't provide
3. People complain
4. Repeat

Fixed.
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Re: Steam Workshop: The death of Desura

Postby Text_Fish on Fri Feb 10, 2012 10:30 am

Yeah, I wouldn't really call this a modding tool either.
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Re: Steam Workshop: The death of Desura

Postby Phott on Fri Feb 10, 2012 1:23 pm

Jordash wrote:1. People ask Valve for better modding tools
2. Valve provide
3. People complain
4. Repeat

How is this in any way improving modding? Sure, in some areas it improves mod DISTRIBUTION.
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