by Performante on Tue Feb 14, 2012 10:47 pm
Hi friend, I know exactly what you're going through as I've been through it many times before. It can be a very difficult situation because you know how to succeed at so many things, but when it comes to actually doing them, you fall short and can't focus.
One thing you should be thankful for is that you have plenty of ideas - you are creative. However, I can tell you from my own experience of having a creative imagination that not all of these ideas will work in the long run. Keep a notepad with you and jot down your ideas. Before you start creating your ideas, evaluate them. As a designer, you should never be afraid to throw away good or bad ideas - you want the ideas that make the most sense.
Think of the design process as a tree. You start with the root idea, then build in small fragments toward your end product. I can tell you from my earlier experience as a designer that far too often I would come up with not just an idea, but an entire "plan" as to what I want my idea to become - all inside my head. Then, when I sit down in front of my computer to start the actual design process - I just don't know where to start. Although several contributing factors helped me out of this phase, I'll tell you some of the things that may be most relevant to you, as a designer.
Start with a blank piece of paper and sketch an outline of what you want your game level to look like, but leave the details for later. Videogames are complex, and just like constructing a building, it is much more efficient to plan as much as possible before construction to avoid costly and timely problems down the road. Once you have a basic sketch, start filling in details. Once you are satisfied with your sketch, go ahead and fire up your editor and start designing. Design in phases - for example, design your entire brushwork or basis for the level, then move on to texturing, interactive features, and so on, all while referring back to your original sketch. Although it can be tempting to design complete rooms to perfection before finishing the basis for the whole map, it often leads to the dead end thought process you are describing.
Take breaks. Videogame design is immersive and it is easy to get caught up in your never ending string of ideas. Do a short workout, go for a walk, have a bite to eat, and socialize. These things will all help keep your mind at a level state. Too much of any one thing is never good.
Find inspiration. Ideas come from inspiration, usually from several different sources. Watch a film, play a videogame, listen to music, walk around your city with a camera and take pictures, read a book. Without inspiration, ideas would be nothing.
UNDERSTAND that every designer will hit a dead end eventually. It is completely normal. Just like writers have writer's block, designers have designer's block. Although a design idea can sometimes be all you can think about, realize that this isn't necessarily a good thing.
Here is an excerpt from a book on architectural design that I'd like to share with you:
Being process-oriented, not product-driven, is the most important and difficult skill for a designer to develop.
Being process-oriented means:
1. Seeking to understand a design problem before chasing after solutions;
2. Not force-fitting solutions to old problems onto new problems;
3. Removing yourself from prideful investment in your projects and being slow to fall in love with your ideas;
4. Making design investigations and decisions holistically (that address several aspects of a design problem at once) rather than sequentially (that finalize one aspect of a solution before investigating the next);
5. Making design decisions conditionally - that is, with the awareness that they may or may not work out as you continue toward a final solution;
6. knowing when to change and when to stick with the previous decisions;
7. Accepting as normal the anxiety that comes from not knowing what to do;
8. Working fluidly between concept-scale and detail-scale to see how each informs the other;
9. Always asking "What if . . . ?" regardless of how satisfied you are with your solution.
I hope this helps, friend. Feel free to message me anytime if you want to chat. I've been in your exact situation and know how difficult it can seem, but I know you will find the true passion and drive you are looking for.