It is currently Thu Apr 18, 2024 2:44 am
Oskmos wrote:
Oskmos wrote:When I started on my latest map I began with making the kitchen, and I made it really detailed. From there I started adding rooms until I had a house. And then I made a huge terrain that I started detailing, bit by bit. If I would have made this huge map with dev textures I would have been overwelmed by looking at it and knowing how much work would be needed to finish it.
wereMole wrote:I usually start working on something different of the map when I'm really frustrated or bored with a certain part.Oskmos wrote:When I started on my latest map I began with making the kitchen, and I made it really detailed. From there I started adding rooms until I had a house. And then I made a huge terrain that I started detailing, bit by bit. If I would have made this huge map with dev textures I would have been overwelmed by looking at it and knowing how much work would be needed to finish it.
I've did that as well but afterwards I realized that all the dimensions were totally off, optimization turned out impossible or gameplay wise something would be terribly wrong. How do/did you avoid these things?
Users browsing this forum: No registered users