Useable Cranes

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Useable Cranes

Postby Tutorial on Mon Mar 07, 2005 12:01 am

category
General Half-Life 2/Entities

description
The huge cranes from HL2 are much fun, make your own.

keywords
usable, use, crane, cranes.

Right, here is my tutorial on how to make a super fun crane, just like the one in the coast map, anyways, on with the show!

Step One: Setting Up Hammer

First off, the crane model is huge, and makes looking through the 3D view quite a pain in the arse, so what i suggest is that if you intend to have a crane on your map, only add it at the very end when everything else has been tweaked.
As for setting up, simply make a large area and add a prop_static and use the model as models/Cranes/crane_frame.mdl, this will be the base for your crane

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Step Two: Creating the crane

now we have our crane base, it is time to create our controllable control room, create a prop_vehicle_crane and set the world model to models/Cranes/crane_docks.mdl, also change the vehicle script file to scripts/vehicles/crane.txt, finally set the magnet entity name to "magnetdave" ill cover this later.

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Step Three: Creating the magnet

Its time to make the phys_magnet entity, create that and put it just under the crane arm. By putting this to close to the ground it won’t work and will bounce around the map randomly, so keep it close to the crane arm!!
Next open its properties and name it cranemagnet and change Mass Scale to 20000. Now go to World model and choose your Model. I used (models/props_wasteland/cranemagnet01a.mdl). Finally, name it magnetdave

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Step Four: Finishing Up

now the end of a crane on a base can be one of the fiddiliest, it involves precise positioning, you need to create a walkway around the side of your base and a ladder to get up too it, once this is done chuck a few barrels and whatnots into your map and compile away, have fun soldier!


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Postby RaccoonKing on Thu Jun 02, 2005 4:41 pm

I'm guessing DM doesn't take kindly to the crane model?
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Postby Yoshi on Thu Jun 02, 2005 5:03 pm

why not? you can use cranes in DM, no problem.
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Postby Sauce on Mon Nov 28, 2005 8:43 am

*droolzzz* cranes... *wipes mouth on sleeve*
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Blink wrote:Do you watch porn and decide you don't need to have sex because you've seen the ending? :-D

zombie@computer wrote:what retarded countries measure in stones anyway?
or feet? or inches? Your dick is a lot longer in cms
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Postby nub on Mon Dec 05, 2005 7:00 pm

Here is something that will help alot in making the crane. When you are looking at the crane model, im sure you get that problem where that stupid box goes around it and you cant see crap. Just go into tools at the top, options, 3D views and you see "model veiw distance, slide the bar and make the distance all the way up. This makes you able to see the actual model from as far away as needed. So now you can postion everything easier and the magnet can be put in the best place. Also, you can make the "black clipping plane" thing so that you would have to be really really far back to see it.(where you make a hufe ass room and go to one side and that black stuff is covering the other side. You can override how far you need to be in order to start seeing it.

NOTE: making both of these a high number adds on to the lag in hammer. Be careful.
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Postby Nick99 on Mon Apr 17, 2006 10:37 pm

Doesn't work :( I can't get in it, it's like it's not usable.
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Postby Bloodraven on Wed Apr 19, 2006 7:40 am

Yeah hey this isn't useable... the magnet prop and that is fine but its not useable :(
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Postby supaste on Sun Nov 19, 2006 2:31 pm

just made 1! works like a dream
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Postby comal on Sat Jan 06, 2007 12:52 pm

I have a problem. When the player get out the machine, the camera will be on the top of the map. I used the noclip command to the player go to the ground.
What's wrong? (sorry my english is poor :roll: )
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Postby supaste on Sat Jan 06, 2007 12:57 pm

yeah that happen s to me when you get out you appear 100ft in the air and fall to your death for some reson...

oh btw gonna have a go at making a gantry crane...
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