The Ravanholm Traps

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Postby zombie@computer on Fri Apr 22, 2005 11:40 am

huntersnip3r wrote:well it just gives a bad error and the car seems to want to float insted of haveing ragdolls. help

bad error. as in: "Im BAD, Hl2 is teh BAD!!!" or what?
car seems to want to floaf instead of having ragdolls...I understand high american literature about the human body but i have no clue as to what you are (trying to) say(ing) here....

If you cant even be arsed to mention if you tried the example map, what mod you are mapping for, I can be of no help to you
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Postby Habboi on Fri Jun 24, 2005 9:36 am

Try my example map with the blade and fire trap...

The car trap is one I have not tried yet :D

Link here:

http://www.snarkpit.net/editing.php?pag ... at=effects
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http://hatintime.com/
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Re: The Ravanholm Traps

Postby Grantax on Fri Apr 14, 2006 9:37 pm

Tutorial wrote:The phys_lengthconstraint should be placed at the centre of the “counterweight”. Its helper should be placed at the same place as the keyframe_rope (top of the cranethingy). Its properties should be: name “slider”, entity 1 = “counterweight”, constraint system manager “manager” and load scale should be five


I couldn't find the 'Load Scale' key.
I don't think any other entity than phys_slideconstraint has it.

...Ok, I'm trying to say that it's supposed to be phys_slideconstraint, not lengthconstraint..
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Postby InternalRage on Fri Apr 14, 2006 10:31 pm

zombie@computer wrote:
huntersnip3r wrote:well it just gives a bad error and the car seems to want to float insted of haveing ragdolls. help

bad error. as in: "Im BAD, Hl2 is teh BAD!!!" or what?
car seems to want to floaf instead of having ragdolls...I understand high american literature about the human body but i have no clue as to what you are (trying to) say(ing) here....

If you cant even be arsed to mention if you tried the example map, what mod you are mapping for, I can be of no help to you


Think he was on his periods back then. ;)

Nice tutorial.
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