Map Battle 23 - Juxtaposition

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Re: Map Battle 23 - Juxtaposition

Postby Elv02 on Fri Mar 14, 2008 11:14 pm

punky wrote:NEED original idea :'( I made a list but none of them was original enough for me, so if someone sees a good idea in my list, feel free to steal it;
old-new
nice-ugly
history-future
dark-light
cubic-round
cold-warm
good-bad


Ya, I already took the warm-cold thing... As in my previous post.
How about something like Heaven and Hell? I'm sure an experienced mapper couold do wonders with that idea... I don't have the time or skill to model a golden gate and stuff.
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Re: Map Battle 23 - Juxtaposition

Postby 1447 on Fri Mar 14, 2008 11:17 pm

I've got a pretty good idea for this one, I'll see if I can join.
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Re: Map Battle 23 - Juxtaposition

Postby Hellraz0r on Fri Mar 14, 2008 11:42 pm

Yeah I think I'll give it a go for my first time!
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Re: Map Battle 23 - Juxtaposition

Postby Khaeotixs on Sat Mar 15, 2008 1:34 am

I'm in on this one... my first map battle xD

This map was inspired by the edge chronicles by Paul Stewart and Chris Riddell.

wikipedia wrote:The final part of the Edge is the Stone Gardens, at the very eastern area of the Edge. The Gardens are where buoyant rocks slowly "grow" from the surface, and eventually float away into the sky. The Garden is guarded by the white ravens, which keep an eye on the cultivation of the strange stones. These stones are used to build great flying boats known as sky-ships; without the stones, transport on the Edge would be a very limited affair. Later in the series, the Stone Gardens are infected with "stone-sickness" - a degenerative disease that brought to an end the "First Age of Flight", (some believed that it occurred because Cloud Wolf had some how infected the Mother Storm) which in turn brought about many other changes to the Edge.


wikipedia wrote:Sanctaphrax is replaced by New Sanctaphrax, a second giant rock, which in later books has given in to stone sickness, causing it to sink and almost rot away. It was supported by a forest of support beams, maintained by thousands of slaves. Its only building, as too many buildings could fall off the gradually crumbling rock, is the Tower of Night, originally intended by Vox and Amberfuce to be for everyone, but the sinister Guardians of night used it as their headquarters instead.

The Sanctaphrax Forest the enormous ongoing construction of support beams that holds up New Sanctaphrax. The Forest is inhabited by many dangerous creatures.


In case you haven't figured, my juxtapose is between nature and mankind: Nature, pushing the rock down, man: keeping the rock aloft.

EDIT:


I no longer know how to put images in my post, so click the links for the images.

A few pics of my work so far:
http://i262.photobucket.com/albums/ii10 ... se0000.jpg
^part of my map (side view #1)

http://i262.photobucket.com/albums/ii10 ... se0001.jpg
^side view #2 (darker shot)

http://i262.photobucket.com/albums/ii10 ... se0003.jpg
^showing the underside of my "floating rock"
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Re: Map Battle 23 - Juxtaposition

Postby BrokenTripod on Sat Mar 15, 2008 9:18 pm

Ohmy, I'd so badly love to do this, but there's like 3000 other things I need to do before the deadline.

Can't wait to see some of the maps that come out of this, though! I'm sure it will be a wonderful concept =D
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Re: Map Battle 23 - Juxtaposition

Postby Simon on Sat Mar 15, 2008 9:25 pm

I really like the theme and I would certainly join if my main pc wasn't broken
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Re: Map Battle 23 - Juxtaposition

Postby Hellraz0r on Sun Mar 16, 2008 5:19 am

This is what I have so far.

I'm going for the whole Hot - Cold thing. Or rather Warm - Cool.

The outside, being dark, cold and snowy, while the inside is nice and warm with the fire going, light coming out of the windows etc.

It's far from done, but it's progress.

I will try and get the dod_colmar skybox over, as it's much more darker and will give the impression of a more cold feeling while outside of the cabin.

http://www.hellrazor.orcon.net.nz/interlopers/map%20battles/twenty%20three/mapbattle230000.jpg
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Re: Map Battle 23 - Juxtaposition

Postby Meotwister on Sun Mar 16, 2008 5:32 am

wow, nice theme!

Just took about 100 pictures today of an old brewery from the 1800s near my house and was planning on making a small environment out of it... this is perfect for it!

;D
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Re: Map Battle 23 - Juxtaposition

Postby punky on Sun Mar 16, 2008 10:31 am

Some WIP for you guys :D
I finally found a theme, if you didn't notice it yet the theme is natural-industrial.
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Re: Map Battle 23 - Juxtaposition

Postby Psy on Sun Mar 16, 2008 10:56 am

I'm in. ;)
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Re: Map Battle 23 - Juxtaposition

Postby Psy on Sun Mar 16, 2008 12:39 pm

WIP.

Screenshot 1

(Sorry for horrible JPEG compression.)
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Re: Map Battle 23 - Juxtaposition

Postby Simon on Sun Mar 16, 2008 1:34 pm

punky wrote:Some WIP for you guys :D
I finally found a theme, if you didn't notice it yet the theme is natural-industrial.

Would have done the same thing... nice idea, but I'd try to get the environment as idyllic and beautiful as possible, to stress the whole juxtaposition theme.

You can find the same idea in HL2 (Lost Coast): rather old and run down buildings with alien technology from the Combine. You can do millions of things with that.
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Re: Map Battle 23 - Juxtaposition

Postby punky on Sun Mar 16, 2008 6:41 pm

Simon wrote:
punky wrote:Some WIP for you guys :D
I finally found a theme, if you didn't notice it yet the theme is natural-industrial.

Would have done the same thing... nice idea, but I'd try to get the environment as idyllic and beautiful as possible, to stress the whole juxtaposition theme.

You can find the same idea in HL2 (Lost Coast): rather old and run down buildings with alien technology from the Combine. You can do millions of things with that.

Cool thanks for the tip :)
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Re: Map Battle 23 - Juxtaposition

Postby Kremator on Sun Mar 16, 2008 7:39 pm

I got some ideas, I'm not sure if I have time though, we'll see...
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Re: Map Battle 23 - Juxtaposition

Postby jhobbs on Sun Mar 16, 2008 8:11 pm

Hey guys, just wondering, do the two themes have to be opposite or can it be like Industrial and rundown. or something.
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