Noodles wrote:Jest - I was having a look at the rules for the map competition and wanted to ask if I might be allowed to use my mod's (Stargate Legacy) hammer configuration to create my map entry. The only reason I ask this is that it is the only thing I have that I can map for that supports Ep2 content - and so the only way I can achieve HDR lighting, high end water effects (which is integral to my idea) etc. I know the rules say you have to use standard games, but was hoping an exception could be made - I also don't understand how using a mod could change the quality of a map? I'd be using my own textures and models anyway (apart from HL2 content of course), and HL2 standard entities.
EDIT: Having taken a look, it appears that I could probably map for Ep2/TF2 etc, but as I don't own the games anymore I wouldn't be able to run the map. So it's either using SGL or an Ep1 game such as CS:S/HL2
Hmmm...Yeah, I suppose. So long as there are no mod features that give an unfair advantage (i.e. if there's any mod programming that would allow you to do things other people couldn't) - or at least, you don't use those features. The idea behind the rule is that the engine and build environment is a level playing field. Sound like, even though you'll technically be mapping in a different 'environment' than others, you'll not have an unfair advantage because of it, so yes, it's fine.