jister wrote:NUB, strange enough with every change you make, something gets better at the expense of other values...
now you improved your overall scene, the light beams and Asian theme fit well, but now the composition is unbalanced.
btw if you use the shrine models from your request post, you should clearly mention they're not yours... just so competition stays fair.
Of course. I wouldn't leave you guys out at all. I'd never take the credit for your work, that would be completely shitty of me.
But anyway, what would you recommend for the composition? Less contrast and some more blending? Or less coloration overall? I could make the lamps on the gate have more yellow to them. In fact I might do that regardless.
Acheron wrote:Don't know if you'll take it in a bad way as a lot of people despise the game but your work, the last ones you posted with colour correction and without before these ones especially, reminds me of something that you'd see in WoW. Probably because of the use of pink/purple/violet/whatever colours mixed with teal/blue/green, they did a fair few similar colour schemes for areas involving the elves.
Not at all. Warcraft has a unique art style, whether the game is lacking graphically or not. I always loved being the Nightelves in Warcraft 3 because the structures looked really cool, and I loved the whisps (the workers). In fact, the little glowing spirits rotating around the shrine tree in my submission are derived from the whisps.
The art direction in Warcraft was always inspiring to me. You could easily say this submission is heavily based on it. It's mostly my imagination working here, but my imagination is influenced by many things; Warcraft being one.