Plague wrote:BattleGrunt wrote:I like having limits to work within when designing. Having a competition based on a theme without constraints is not much of a challenge. I like battles that stress number of brushes, map size, number of props, light levels, number of rooms, types of weapons, types of enemies, etc. Something that pushes creative problem-solving.
No Props/Models of any kind (Just brushes)
Only Custom Content (Very hard for those of us who don't model or texture.)
Video Challenge (Maps made with the intent of being used in a video)
Map You're Computer (Take a pic of the inside of you're comp and map it!)
Specific caps on items i think is up to 904, since i could pull any sort of mapping cap out of my ass....
Yeah, good ideas. The Custom Content one would be something that scares some people away. I like the no props/models or something similar since it's clear on the rules but open for creativity. Having a couple of clear rules like the Limitation battle http://www.interlopers.net/forum/viewtopic.php?f=12&t=32024 (build within a 1024 cube) is good.