Map Battle 40 - Atrium (stage 1)

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Re: Map Battle 40 - Atrium (stage 1)

Postby Zipfinator on Sat Nov 14, 2009 6:51 pm

I actually think it looks alright in most spots. There's no way he'll have time to build every room, make custom textures and models for all of the merchandise and styles of the store and place it all perfectly without going way over the engines budgets.

If it wins and goes on to stage 2 though, there will be some trouble there when you're standing right next to it.
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Re: Map Battle 40 - Atrium (stage 1)

Postby ErikKiller on Sat Nov 14, 2009 7:48 pm

FFFFFFFFFFFFFFFFFFFFFFFFF-
I don't think 11 days is enough to finish mine. No wait. I think I know what I'll do.
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Re: Map Battle 40 - Atrium (stage 1)

Postby amckern on Sat Nov 14, 2009 7:54 pm

Zipfinator wrote:I actually think it looks alright in most spots. There's no way he'll have time to build every room, make custom textures and models for all of the merchandise and styles of the store and place it all perfectly without going way over the engines budgets.

If it wins and goes on to stage 2 though, there will be some trouble there when you're standing right next to it.


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Re: Map Battle 40 - Atrium (stage 1)

Postby evochinima on Sat Nov 14, 2009 8:40 pm

I agree, too. But... Bah, ill keep my thoughts to myself. Keep it up :)
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Re: Map Battle 40 - Atrium (stage 1)

Postby Khaeotixs on Sun Nov 15, 2009 10:24 am

I thought the deadline was thursday just gone :$ firing up hammer, let's see what i can do =D
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Re: Map Battle 40 - Atrium (stage 1)

Postby 904 on Sun Nov 15, 2009 12:08 pm

^ a reminder for all those confused about when battles start/end. Just remember this: map battles start the 1st of the month and runs for just over 3 weeks. (at least that's the schedule I try to maintain nowadays)
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Re: Map Battle 40 - Atrium (stage 1)

Postby The Doctor on Sun Nov 15, 2009 12:11 pm

The deadline is clearly stated on the first page. Where is the confusion?
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Re: Map Battle 40 - Atrium (stage 1)

Postby Khaeotixs on Sun Nov 15, 2009 3:52 pm

it was me being a div and mis-reading. have a screeny (pre-cubemap build)
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And one from after...
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no idea why it did that... any protips?
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Re: Map Battle 40 - Atrium (stage 1)

Postby evochinima on Sun Nov 15, 2009 4:11 pm

What do you mean why it did that? The strange colors and odd lightning simply came from not building cubemaps.
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Re: Map Battle 40 - Atrium (stage 1)

Postby The Doctor on Sun Nov 15, 2009 5:07 pm

Quick update on my progress. Everything is finished, I'm just tweaking the lighting now and adding some smaller details.

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Re: Map Battle 40 - Atrium (stage 1)

Postby Corigami on Sun Nov 15, 2009 6:38 pm

Khaeotixs, before you build cubemaps a default cubemap is built from the skybox. The skybox is bright, so all the specular reflections were very bright for your textures. After you built the proper dark areas are being reflected, so everything looks darker. The lightning hasn't changed.
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Re: Map Battle 40 - Atrium (stage 1)

Postby Phott on Mon Nov 16, 2009 12:00 am

I'm wondering if it's worth continuing this because of all the amazing submissions I've seen. Damn! :shock:

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Re: Map Battle 40 - Atrium (stage 1)

Postby source-maps on Mon Nov 16, 2009 12:05 am

yo phott, its cool but it needs two things
-roof support
-color
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Re: Map Battle 40 - Atrium (stage 1)

Postby ErikKiller on Mon Nov 16, 2009 5:38 am

Well almost quit mine but then got a flash of an idea.
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Re: Map Battle 40 - Atrium (stage 1)

Postby The Doctor on Mon Nov 16, 2009 4:42 pm

And I'm spent. These are FINAL.

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