Map Battle 43 - Limitation

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Re: Map Battle 43 - Limitation

Postby TicTac on Fri Mar 19, 2010 12:52 am

Don't call it off, we're so close to the deadline anyway :P
Problem with my map is I'm messing up somewhere along the model exporting process, and I can't get my textures to work. Speaking of which, I haven't made their actual textures yet since I couldn't get them to show up anyway.
So stock content for the wins, I hope you don't mind a Borealis model jutting, oh, 400 units out of my 3d skybox :P
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Re: Map Battle 43 - Limitation

Postby Add-9 on Fri Mar 19, 2010 1:38 am

TicTac wrote:I hope you don't mind a Borealis model jutting, oh, 400 units out of my 3d skybox :P
Well within the rules as far as I've read.

Here it is very very WIP still.
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Re: Map Battle 43 - Limitation

Postby cz_squishy on Fri Mar 19, 2010 4:20 am

Still need to add a 3D skybox, add some more detail, and tweak the lighting a bit. And get a high graphic/resolution shot:
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Re: Map Battle 43 - Limitation

Postby source-maps on Fri Mar 19, 2010 12:00 pm

cz_squishy wrote:Still need to add a 3D skybox, add some more detail, and tweak the lighting a bit. And get a high graphic/resolution shot:
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looks nice :)
reminds me of my old zombiemaster map
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Re: Map Battle 43 - Limitation

Postby Major Banter on Fri Mar 19, 2010 1:24 pm

Green light = bad CC?
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Re: Map Battle 43 - Limitation

Postby MáØ on Fri Mar 19, 2010 3:59 pm

I'm just gonna have to call the versions without a skybox finals, can't get the lighting to play right with the skybox and it just doesn't look that good.

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Hope I can get photoshop sorted before the next battle, whenever that may be.
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Re: Map Battle 43 - Limitation

Postby Jman on Fri Mar 19, 2010 4:07 pm

The lighting and incredibly low lightmap scale makes it look like it wasn't rendered in source, weird stuff.
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Re: Map Battle 43 - Limitation

Postby source-maps on Fri Mar 19, 2010 4:11 pm

Jman wrote:The lighting and incredibly low lightmap scale makes it look like it wasn't rendered in source, weird stuff.


reminds me of that lost coast map to be honest
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Re: Map Battle 43 - Limitation

Postby MáØ on Fri Mar 19, 2010 4:41 pm

source-maps wrote:
Jman wrote:The lighting and incredibly low lightmap scale makes it look like it wasn't rendered in source, weird stuff.


reminds me of that lost coast map to be honest


Likely because it uses lost coast textres ;-)
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Re: Map Battle 43 - Limitation

Postby Smurftyours on Fri Mar 19, 2010 6:45 pm

How laggy is that. Cause it looks like it wouldn't work very well in less you use still shots.
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Re: Map Battle 43 - Limitation

Postby MáØ on Fri Mar 19, 2010 7:28 pm

Smurftyours wrote:How laggy is that. Cause it looks like it wouldn't work very well in less you use still shots.


About the same as any of valves ep2 maps, final level in ep2 I get around 60-110 FPS (full max settings) this hovers around 90 walking around.
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Re: Map Battle 43 - Limitation

Postby Ich 666 on Fri Mar 19, 2010 7:52 pm

I started making a map for this battle a while ago and forgot about it :(
Unfortunatly I dont have the time to REALLY finish this so consider this final:

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Re: Map Battle 43 - Limitation

Postby Smurftyours on Fri Mar 19, 2010 8:40 pm

Banter can I enter my map finals at around 10:pm PST? Or does it have to be on your time zone, Never mind wont be competing.
Last edited by Smurftyours on Fri Mar 19, 2010 9:59 pm, edited 1 time in total.
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Re: Map Battle 43 - Limitation

Postby Megadude on Fri Mar 19, 2010 8:46 pm

Smurftyours wrote:Banter can I enter my map finals at around 10:pm PST? Or does it have to be on your time zone.


It does say GMT in the first post of this topic.
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Re: Map Battle 43 - Limitation

Postby vcool on Fri Mar 19, 2010 8:52 pm

It has to be Greenwich.

Don't know about Major Janitor, but 904 would accept a submission that's an hour or two late since he didn't usually start making a post till next morning.
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