Map Battle 43 - Limitation

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Re: Map Battle 43 - Limitation

Postby cz_squishy on Sat Mar 20, 2010 12:38 am

Map is done but when I compile it ,it stops after 5 seconds and gives me this:
Code: Select all
** Executing...
** Command: "c:\program files\steam\steamapps\cz_squishy\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\cz_squishy\half-life 2 episode two\ep2" "c:\program files\steam\steamapps\cz_squishy\mapbattle43"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\cz_squishy\half-life 2 episode two\ep2\materials
Loading c:\program files\steam\steamapps\cz_squishy\mapbattle43.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 632 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\steam\steamapps\cz_squishy\mapbattle43.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_ep01_02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_ep01_02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 279, max 64)
Overlay overlays/garagegroundmarking01l at -32.0 -704.0 32.0

** Executing...
** Command: "c:\program files\steam\steamapps\cz_squishy\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\cz_squishy\half-life 2 episode two\ep2" "c:\program files\steam\steamapps\cz_squishy\mapbattle43"

Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files\steam\steamapps\cz_squishy\mapbattle43.bsp
Error opening c:\program files\steam\steamapps\cz_squishy\mapbattle43.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\cz_squishy\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -StaticPropPolys -TextureShadows -game "c:\program files\steam\steamapps\cz_squishy\half-life 2 episode two\ep2" "c:\program files\steam\steamapps\cz_squishy\mapbattle43"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\cz_squishy\mapbattle43.bsp
Error opening c:\program files\steam\steamapps\cz_squishy\mapbattle43.bsp

** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\cz_squishy\mapbattle43.bsp" "c:\program files\steam\steamapps\cz_squishy\half-life 2 episode two\ep2\maps\mapbattle43.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."
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Re: Map Battle 43 - Limitation

Postby Add-9 on Sat Mar 20, 2010 12:49 am

I'm not too experienced with figuring out what is wrong with source...but it looks like the place it is compiling is not a place it will load. It might be compiling your map in some other folder besides the "maps" folder in "c:\program files\steam\steamapps\cz_squishy\half-life 2 episode two\ep2\maps\". You might what to check...I think I had this error before, but I have no idea how I fixed it or what I did wrong...so you might want to try that first.

Edit with below's post: Well that's pretty cool, didn't know you guys had that here (I never needed to search yet). Thanks for the heads up.
Last edited by Add-9 on Sat Mar 20, 2010 1:02 am, edited 1 time in total.
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Re: Map Battle 43 - Limitation

Postby Megadude on Sat Mar 20, 2010 12:55 am

Wrathborne 711 wrote:OH MY GOD.........MEXICANS!


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Re: Map Battle 43 - Limitation

Postby cz_squishy on Sat Mar 20, 2010 1:01 am

Fixed it...it was having problems with an overlay. Finals soon to come
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Re: Map Battle 43 - Limitation

Postby TicTac on Sat Mar 20, 2010 3:29 am

how many hours left till the deadline?
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Re: Map Battle 43 - Limitation

Postby Megadude on Sat Mar 20, 2010 3:31 am

If the deadline is still 10pm, there is 18 1/2 hours left.
Last edited by Megadude on Sat Mar 20, 2010 3:44 am, edited 1 time in total.
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Re: Map Battle 43 - Limitation

Postby TicTac on Sat Mar 20, 2010 3:32 am

ok, I'll be posting finals tomorrow then (it's midnight over hurr)
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Re: Map Battle 43 - Limitation

Postby Pwnd_Ja on Sat Mar 20, 2010 6:18 pm

We can has new battle as soon as this one ends banter?
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Re: Map Battle 43 - Limitation

Postby Add-9 on Sat Mar 20, 2010 6:24 pm

I guess it's the end of the line for me (since I'm out of time). FINALS

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Some of the stuff isn't necessarily showing and I didn't finish, but we're out of time, so that is it I guess.
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Re: Map Battle 43 - Limitation

Postby Megadude on Sat Mar 20, 2010 6:37 pm

There's still almost 3 1/2 hours left if you want to fix your not showing stuff.
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Re: Map Battle 43 - Limitation

Postby TicTac on Sat Mar 20, 2010 7:31 pm

Image
My intent was to have a person watching a ship coming in over the rough seas, but I couldn't get my custom models working :(
[EDIT]
This is final, BTW
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Re: Map Battle 43 - Limitation

Postby Megadude on Sat Mar 20, 2010 9:57 pm

Finals. It's a quick rural L4D scene. Only had a couple of nights to do it and I broke Hammer a few times doing it. Would have done a lot more with this if Hammer had managed to handle everything I made.

Image

Image

Image

Edit: Quickly fixed that gap problem. Forgot to mention that I was going to have the SI looking down on the survivors from the 3D skybox but I didn't have time to do that. Also, since a certain person only bothers looking at ics and doesn't bother trying to read the text accompanying the pics:

For the person who can't read wrote:I screwed up the displacements in the playable part of the map at the last minute, hence the being able to see under the displacements in places.
Last edited by Megadude on Sat Mar 20, 2010 11:26 pm, edited 2 times in total.
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Re: Map Battle 43 - Limitation

Postby trcc on Sat Mar 20, 2010 11:15 pm

Why is there some kind of Megahuge gap between your 3dskybox and the level, apparent to a leak?
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Re: Map Battle 43 - Limitation

Postby TicTac on Sat Mar 20, 2010 11:24 pm

Megadude wrote:I screwed up the displacements in the playable part of the map at the last minute, hence the being able to see under the displacements in places. I could fix it very quickly but it would take almost half an hour to recompile the map for new pics.
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Re: Map Battle 43 - Limitation

Postby Hollow on Sat Mar 20, 2010 11:30 pm

I'm liking yours there TicTac, it's got a heavy atmosphere behind it.
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