MAP BATTLE 43 REVOTE

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Map Battle 43 - Vote ONE

MEGADUDE
12
16%
TICTAC
23
31%
ADD-9
3
4%
ICH 666
17
23%
MAO
19
25%
CZ_SQUISHY
1
1%
 
Total votes : 75

MAP BATTLE 43 REVOTE

Postby Major Banter on Mon Mar 22, 2010 7:34 pm

We're redoing it. Vicpop has been disqualified, sorry chap, I'll discuss it if you want; PM me.

Otherwise, get on with it. You wanted it, you got it, and I'm not happy about it.

11 votes is simply not funny, and I thoroughly agree with the comments made. Although I think it was a little over-reacting, this is the quickest and cleanest remake.


MEGADUDE

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TICTAC

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ADD-9
Who I'd like to congratulate on entering his first battle as just a 'member'

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ICH 666

Image

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MAO
Tight work, very impressive.

Image

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CZ_SQUISHY

Image
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Re: MAP BATTLE 43 REVOTE

Postby Hollow on Mon Mar 22, 2010 7:38 pm

Oh dear....
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Re: MAP BATTLE 43 REVOTE

Postby Vicpop on Mon Mar 22, 2010 7:38 pm

prick
lol
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Re: MAP BATTLE 43 REVOTE

Postby Pwnd_Ja on Mon Mar 22, 2010 7:39 pm

Kay. Tic.
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Re: MAP BATTLE 43 REVOTE

Postby Vicpop on Mon Mar 22, 2010 7:43 pm

voted for ich for his entry manages to appear very expanse in an otherwise cramped space.
would've voted for tic, though for that amount of mist from rain i would expect to actually see much more dense rainfall, and i wouldve given it bonus points if it were over a visible ocean.
Last edited by Vicpop on Mon Mar 22, 2010 7:45 pm, edited 1 time in total.
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Re: MAP BATTLE 43 REVOTE

Postby ad_hominem on Mon Mar 22, 2010 7:44 pm

How do I vote for Vicpop's?
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Re: MAP BATTLE 43 REVOTE

Postby Major Banter on Mon Mar 22, 2010 8:38 pm

Mildly surprised that Mao has suddenly lost out.
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Re: MAP BATTLE 43 REVOTE

Postby MáØ on Mon Mar 22, 2010 8:39 pm

Major Banter wrote:Mildly surprised that Mao has suddenly lost out.


So am I ;p
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Re: MAP BATTLE 43 REVOTE

Postby TicTac on Mon Mar 22, 2010 8:48 pm

The ocean's there, vic, it's just really dark. Sorry you lost votes, mao :( I really liked your lighting lol

ps, who won before the revote? I went to school, came back and you replaced it already :P
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Re: MAP BATTLE 43 REVOTE

Postby Major Banter on Mon Mar 22, 2010 8:50 pm

Revote is there. I used it.

If you get fucked over Mao I've got a few bits and bobs in the wings, even if they are only words.
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Re: MAP BATTLE 43 REVOTE

Postby Fedora on Mon Mar 22, 2010 8:56 pm

Tic, you were in the lead last time :P

Haven't voted yet, but here are some thoughts on each entry (sorry for the wall of text, I mean to be brief but got carried away):

Megadude: I hope you make it playable because it looks really nice, though for the battle I think it lacks something visually interesting enough to stick out.
TicTac: Looks great. All I can complain about is the stupid Source fog particles that clip into the ground.
Add-9: For joining at the last second and not getting everything that you did finish working, not bad at all. Some tips based on those shots: don't take screenshots with the crosshair visible, try to match your fog color to the sky, don't use obvious floor textures on the ceiling (2nd shot- the walkway). That's all stuff that probably would have been done given more time, so the most useful thing I can say is "theme". Choose a clear theme you can summarize in a word or two and figure out a way to map it so that when others look at it, those words will instantly come to mind. Example- TicTac's has almost no extraneous detail; everything in the picture is working toward the single effect he was trying to achieve. Yours has parts that seem more random - the combine style mixed with human style, the awesome-looking star/squid thing that's working as a support, a ladder that goes way up the wall for no apparent reason, etc.. Not to say you didn't have a theme in mind when you made it, but it didn't translate into anything coherent for me. I hope that helps and doesn't sound preachy or anything, it's just a tip I got from the field of art.
Ich 666: Cool. Now make it playable.
Mao: It's really impressive how clean that mapping is. Make it playable!
CZ_Squishy: Gahhh turn up anti-aliasing for screenshots! It makes such a huge difference.

IMO- Mao's has the best technical mapping, TicTac's has the best artistic sense, followed closely by Ich 666.
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Re: MAP BATTLE 43 REVOTE

Postby MáØ on Mon Mar 22, 2010 9:02 pm

Fedora wrote:Mao: It's really impressive how clean that mapping is. Make it playable!


It already is "playable" it is just missing the rest of the map :3
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Re: MAP BATTLE 43 REVOTE

Postby mookie on Mon Mar 22, 2010 9:04 pm

Voted Ich. I know it's the simplest of the bunch but I really like the light and the feel. Somehow the suggestion of much more is there; I feel like if I saw these screenshots I'd want to see the rest of the level.

I guess it's just a tease.
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Re: MAP BATTLE 43 REVOTE

Postby Add-9 on Mon Mar 22, 2010 9:12 pm

Thanks Fedora! That's exactly the kind of criticism I was look for. I will look up how to remove the cross hairs, and I found a tut on interlopers dealing with fixing the fog...but like you said, with such a last minute thing its coherence was all but lost. Though, that texture did say "ceiling" if I remember correctly...it just really looks like a floor in that pic for some reason.

Thanks again for the criticism. :smt023

As far as voting goes, it's a really tough decision. I like Megadude's skybox and sky in general, TicTac's and Ich 666's look very pleasing to the eye and simple in design...and appeal to me more with that type of atmosphere, Mao's lightmap scale was very impressive and I like the balcony-cliff part that gives it openness, and CZ's bridge-way thing is good, but the map seems to cut off at the fence. I think I'll think on this some more.
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Re: MAP BATTLE 43 REVOTE

Postby Armageddon on Mon Mar 22, 2010 9:12 pm

Yet again. Tic Tac.
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