Map Battle 51 - Vastness

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Re: Map Battle 51 - Vastness

Postby Kosire on Wed Apr 11, 2012 12:24 pm

Sathor wrote:On the German eBay, CS:GO Beta Keys are sold for 80 Euros - a lot more than CS:GO will cost. It is a joke to say you can get the Beta as easy as Portal 2.

I am against allowing CS:GO for the map battle as long as the title has not officially shipped. Should apply to any non-released title.


http://forums.steampowered.com/forums/f ... php?f=1189
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Re: Map Battle 51 - Vastness

Postby Zecrah on Wed Apr 11, 2012 7:01 pm

Very nice rock. :D

And to confirm:
The CS:GO engine is not allowed for the map battle until further notice.
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Re: Map Battle 51 - Vastness

Postby Kosire on Fri Apr 13, 2012 2:14 pm

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Re: Map Battle 51 - Vastness

Postby srredfire on Fri Apr 13, 2012 4:28 pm

Lookin' pretty ace, yo.
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Re: Map Battle 51 - Vastness

Postby PaulH on Fri Apr 13, 2012 4:46 pm

Saw the pics before I read the description and had already thought it looks like the location from Quantum of Solace, guess you're on the right track!
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Re: Map Battle 51 - Vastness

Postby Smurftyours on Sat Apr 14, 2012 3:13 am

Image
Image
Image
Image
Actual map shots soon. (Totally not making a graveyard or anything.....)

Plus cooping with another lurker as a notice prior to challenge close.
jangalomph wrote:Wise words from a wise man. ^
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Re: Map Battle 51 - Vastness

Postby Zecrah on Sat Apr 14, 2012 2:03 pm

What's with that vignette in the screenshots, Kosire? Nice shots though.

I can see the graveyard being interesting.
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Re: Map Battle 51 - Vastness

Postby Kosire on Sat Apr 14, 2012 2:13 pm

Zecrah wrote:What's with that vignette in the screenshots, Kosire? Nice shots though.

I can see the graveyard being interesting.


dunno, left 4 dead 2 gayness... Don't seem like its possible to turn it off in the postprocess_controller, and don't think there's a command to turn off vignette only. You can turn off all postprocessing tho.
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Re: Map Battle 51 - Vastness

Postby jimonions on Sun Apr 15, 2012 11:24 am

wip shots. I still have to do a lot of refining but the general idea is down.
the fire is supposed to be meteors
also sprites and bloom needs some work.

this one has no correction
Image
this one has some violet tint
Image
this one has an orange tint
Image
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Re: Map Battle 51 - Vastness

Postby Stormy on Sun Apr 15, 2012 11:36 am

Hot shit, that's source? No postpro?
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Re: Map Battle 51 - Vastness

Postby jimonions on Sun Apr 15, 2012 12:48 pm

Yes in ep2, otherwise I would be disqualified.
colour correction and post process done ingame.

I will be uploading higher quality images for the final since picasa lowers the quality drastically, often blurring things such as the center piece in the images above.
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Re: Map Battle 51 - Vastness

Postby srredfire on Sun Apr 15, 2012 1:36 pm

Yo, jimonions is pro as FUCK, check out his portfolio, it's pro as FUCK.
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Re: Map Battle 51 - Vastness

Postby ScarT on Sun Apr 15, 2012 2:03 pm

jimonions wrote:Yes in ep2, otherwise I would be disqualified.
colour correction and post process done ingame.

I will be uploading higher quality images for the final since picasa lowers the quality drastically, often blurring things such as the center piece in the images above.


Have you considered using the Combine Core ball? You could recolor the texture to get a different glow from it, if needed.
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Re: Map Battle 51 - Vastness

Postby jimonions on Sun Apr 15, 2012 2:54 pm

@ScarT Im not fully understanding what you mean.

I did some tweaking.

contrast
Image

green tint
Image

violet tint
Image

I cannot decide which color looks best.
That's enough for tonight I'm knackered.
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Re: Map Battle 51 - Vastness

Postby ScarT on Sun Apr 15, 2012 3:06 pm

Oh, I just looked at the file name. Its a volcano!
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