I've gotten to the part where it tells how to prepare the object for source, and i've got a problem.
Here's the tutorial so far:
Preparing For Source
But this animation isn't ready for the source engine yet, once you're happy with your results go back to the "edit simulation properties" window and press "lock cache"
Now you should go into the scene explorer (alt+8) and select all your cubes one more time. After that press "1" on your keyboard to put you in the modeling layout and scroll down to "poly. Mesh" under "create" then select "merge".
A window should pop up, and you should drag the "tolerance" slider to the left then click the "delete" button. (I'm serious)
Now drag the timeline slider around. UH OH! the bricks aren't moving anymore, but the bones still are.
Now we have to find a way to connect the polygons to these bones. Well first you'll want to delete your "attractor" and your "gravity" because nothing is being simulated anymore, so they're just taking up space. then you'll want to click on your newly formed mesh and press "2" on your keyboard to go to the animation layout.
Select your wall model, then Under "deform" click on "envelope" then click "set envelope"
A box should pop up about making the envelope a local operator, select yes (don't worry about figuring out what it does) then click and drag a box over all of your bones and right click.
There, now it should all be enveloped. Click the play button and see if everything is alright.
When i click play i see this:

or in wireframe

It's morphed into a balloon, instead of keeping single bricks, and i can't figure out why, but something tells me it's to do when i merged it into one object. But i also know that merging the object is required for importing to source, so i dunno what do do. The tutorial talks about having 1 or 2 bricks messed up in a different way, but it doesn't say what to do for this
Any ideas?















