I've talked to Blink about this idea that I've had where-in we produce a podcast for Interlopers. The reasoning behind this is that although there are quite a few gaming podcasts, none of them deal with the development side. I think we should get some core members from Interlopers together and create a podcast to fill in this gap.
Now, most podcasts are viewed as poorly produced and are made by amatures. Now, my father is an English podcaster who has been podcasting every day for the past 2 - 3 years. He is rather famous in the podcasting world, so famous in fact that his fans managed to pay for a two week trip around america [Actually, they did it twice]. You can listen to his pocast at http://www.vobes.com
I tell you this because he has professional hardware, software and experience that I would very likely be able to have access to. This will allow us to create a professional podcast which should appeal to the modding community.
We will have to create a format, but some ideas for it are:
First of all, each week we will have different members on the show. This allows the whole interlopers community to get envolved and have each show have a different feel. Except for me as I will most likely be producing it.
Open with general news surrounding games and the mod community. This will most likely take up most of the show.
We can then talk about the community, talk about fun things going on at interlopers.net (to promote the website to outside hosts and people who don't browse the forum completly), talk about the current design comps, talk about any progress on maps and the like.
We can even have a section where in people can record questions which we answer on air, about modeling, mapping or just a general gaming question.
Please comment with any ideas and suggestions. Also, if you wish to be part of the podcast please say so, you will need a mic of course and if possible a high quality one. Blink has given his support so if we can create a decent "test" podcast that sounds professional then we may be able to go along with it.