So would I put a positive or negative number in for the "min Z" if I'm to try this out? I also did change the scale, and it dosen't seem to be doing that much.
Is there a clarification somewhere of what the number actualy does? like 1 = 1 inch or 1=1mm, pixel, etc.? That'd be a great help alone because I can't find any useful documentation to go with the plugin realy and I've been playing around with it for months.
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So far, the only way I've been able to get it to look right (when lit from an extreme angle) is to just paint the base texture w/ the holes as black spots, even when setting the scale of the normal map to 50 and the min Z to -20 or something around there. That gets it looking right but it wouldn't look the same if lit from head on. I'm guessing I should just suck it up and move on.
http://i89.photobucket.com/albums/k214/ ... ng0000.jpg
Oh, and I was poking around, I just realized that the Doom3 textures are very .... small! I'm just surprised now at how much detail they got with such tiny textures. Some of them only being 64x64 and 128x128. And here I am making textures 1024 and 512. I think I'll play with smaller ones sometime to see how bad they look when re-sized in hammer.
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