Textures are square, and look like horrible. absolute shit.. in game..
So.. here are examples. I got the "general idea" but.. i'm not exactly sure how to make them.. work.





Help?
It is currently Fri May 31, 2024 5:43 am









Zipfinator wrote:I've had this happen before. I think it's just your alpha map isn't made right so there is still some color on the parts that should be completely invisible on some of them. the ones not like that you just have your sparks on the edge of the texture which means it's going to be cut off in those ugly straight lines. If that's not the problem, then I don't know how to fix it :/








Zipfinator wrote:I don't know about the Animated/Volumetric/Environmental stuff, I've never put a sprite in game before. But you didn't make an alpha channel in your image editor, you just painted the background black? If you did that that's probably the problem.




Zipfinator wrote:Here's a link to a tutorial
http://www.interlopers.net/tutorials/2132
You can skip down until he's done making the metal texture.
You just want to select the part you want to be seen with whatever selection tool you want, go to the Channels tab, select new channel (Alpha Channel should automatically pop up), and then fill in the selection with white. The part that will show in game is white and the transparent part is black. Once you're done with your alpha map just select the RBG color channels and unselect the Alpha Channel. Then save as TGA and convert to .vtf. The part on what to put in the .vmt is in that tutorial I linked.









CorporalAris wrote:Or his graphics card doesn't support the shader model he's using. But it should be that they are made incorrectly. They look hella nice, regardless.


















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