It is currently Sun May 19, 2013 6:26 pm
Aus_Karlos wrote:-staticproppolys, -staticproplighting and -textureshadows are always on by default for me.
Im in the process of making a large city syle Gmod map. My current brush count is up at ~5200 and ive only done about 2/3 of the total map. So im going back over and converting what i can into models. I would rather have 3 models for a single building than on average 100-150 brushes. 1 it saves on world brushes/ func_detail, 2 i can use a single block brush to cull visibility, 3 i can add a lot more detail to the building. Im also quite close to the t-jun limit.
//Example code, will move the object speed units in the given direction (degrees)
d2r = pi / 180; //Conversion from degrees to radians
this.x += speed * cos (direction * d2r);
this.y += speed *-sin (direction * d2r);
It is also used for other things, such as:
Gambini wrote:Make them glow or glow_spaceworld.
Killergarcia wrote:Those didn't work - they fade out once the fog gets to full thickness.
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