Prop_physics size limit...?

Any aspects of level design for the Source engine.

Prop_physics size limit...?

Postby haymaker on Thu May 04, 2017 3:59 am

Hi all / anybody

Long shot here. Let's say I wanted to have a player interact with a giant beach ball ( model, not brush ) via gravity gun. While the model shows up in game, and I can pull it around walking backwards, the option to throw it doesn't seem to work. The diameter of the sphere is 384 units. Punting is really crappy too, which I had thought the low mass (5) would allow.

What's going on? Is the origin too far from the collision mesh? I had thought I'd seen this kind of thing in action before somewhere.
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Re: Prop_physics size limit...?

Postby gtamike_TSGK on Sat May 20, 2017 8:32 pm

haymaker wrote:I had thought I'd seen this kind of thing in action before somewhere.


Maybe you did :)Image
Feel free to just reskin it or decompile and recompile the model with "Crowbar Tool" http://steamcommunity.com/groups/CrowbarTool

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