Rebel NPC's doesn't speak

Any aspects of level design for the Source engine.

Postby marnamai on Mon Jul 02, 2007 11:24 am

Enhancements
SDK Content
Added new Maya 7.0 SMD exporter
ParticleDefault Material and Texture Are Now Included in the SDK Bugzilla (http://developer.valvesoftware.com/cgi- ... cgi?id=101)
Added Source for Antlion Guard to SDK Content As An Example of a Quadruped
Added 'HL Modelviewer' and 'phonemeextractor' Source Code to SDK Distribution Bugzilla (http://developer.valvesoftware.com/cgi- ... cgi?id=100)
Compiling the 'phonemeextractor' requires Microsoft SAPI 5.1 (http://www.microsoft.com/speech/download/old/sapi5.asp) to be installed under 'src/utils/sapi51'
Source SDK Base
Developer Console Now Bound to F12 As Well As '~' Key - Addresses Console Issues for non-QWERTY Keyboards Bugzilla (http://developer.valvesoftware.com/cgi- ... .cgi?id=69)
'envballs.mdl' Now Included In Source SDK Base Bugzilla (http://developer.valvesoftware.com/cgi- ... .cgi?id=67)
SDK Launcher
Mod Creation Wizard Now Places Mod Name In the 'gameinfo.txt'
Bug fixes
SDK Code
'New Game' and 'Load Game' Now Show Up As Options In Single-player Mods Bugzilla (http://developer.valvesoftware.com/cgi- ... .cgi?id=47)
Replaced Semi-colons In Server Project Files With Commas to Fix Linux Compilation Issue Bugzilla (http://developer.valvesoftware.com/cgi- ... .cgi?id=90)
Fixed 'memoverride.cpp' Build Failure Under Linux Bugzilla (http://developer.valvesoftware.com/cgi- ... .cgi?id=85)
Faceposer
Faceposer Help Menu Now Links to Correct Location on http://developer.valvesoftware.com Bugzilla (http://developer.valvesoftware.com/cgi- ... .cgi?id=94)
SDK Launcher
Owners of HL2MP But Not HL2 Can Now Create Multi-player Mods
Source SDK Base
Added Missing Sprite Materials That Caused Gravity Gun to Look Strange In Multi-player Mods
Added Response Files to Fix the "NPCs Don't Talk" Problem Bugzilla (http://developer.valvesoftware.com/cgi- ... cgi?id=120)


I didn't activate this beta, but still I have these "updates", I am sure this was released some time ago as a minor SDK update (I ve also seen news about this on hlfallout.net, wich is down for the moment), but the bug is still there.
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Postby mr greenfish on Mon Jul 02, 2007 11:39 am

the workaround i used is as follows

cdll_client_int.cpp
Code: Select all
   // D.P. This is a fix for the "NPC's not speaking" bug, needed until source SDK base is fixed
      filesystem->AddSearchPath("path", "GAME");
   if(filesystem->MountSteamContent(220)==FILESYSTEM_MOUNT_FAILED)
      return false;


i put the above code, directly beneath this line:
Code: Select all
if ( (scenefilecache = (ISceneFileCache *)appSystemFactory( SCENE_FILE_CACHE_INTERFACE_VERSION, NULL )) == NULL )
      return false;


i do not see the point in doing this now though, because you will only need to remove it once the sdk base is updated
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Postby Dwin on Thu Jul 26, 2007 5:04 pm

mr greenfish wrote:the workaround i used is as follows

cdll_client_int.cpp
Code: Select all
   // D.P. This is a fix for the "NPC's not speaking" bug, needed until source SDK base is fixed
      filesystem->AddSearchPath("path", "GAME");
   if(filesystem->MountSteamContent(220)==FILESYSTEM_MOUNT_FAILED)
      return false;


i put the above code, directly beneath this line:
Code: Select all
if ( (scenefilecache = (ISceneFileCache *)appSystemFactory( SCENE_FILE_CACHE_INTERFACE_VERSION, NULL )) == NULL )
      return false;


i do not see the point in doing this now though, because you will only need to remove it once the sdk base is updated


Is that all you have to do to get it to work? I tried simply adding the missing response_criteria.txt file that I was missing, but that didn't work.
Last edited by Dwin on Fri Jul 27, 2007 12:55 am, edited 1 time in total.
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Postby mr greenfish on Thu Jul 26, 2007 9:20 pm

that's all i did. i dont think i messed with any of the script files or anything like that
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