but i am getting some errors that i cant seem to fix. Please help
map name is - kb_small_01_hdr
server name is - aworkingpig.co.uk - testing area
IP is - 217.163.30.215:27015
1. grenades / rpg / smg grenades dont animate when they explode
2. I get light bleed on certain walls (see pics)
3. and i get this wierd error message in the console. (when looking at light bleed
.................vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes..........................................................
Here is the compile data. and some pics of what i see.
If you get a chance please pop into the server and have a look.
- Code: Select all
materialPath: c:\program files\steam\steamapps\pigpopper\half-life 2 deathmatch\hl2mp\materials
Loading c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3252 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1281919 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 15560 texinfos to 6651
Reduced 442 texdatas to 396 (25572 bytes to 23182)
Writing c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.bsp
16 seconds elapsed
2 threads
reading c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.bsp
reading c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.prt
240 portalclusters
769 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 185 visible clusters (0.00%)
Total clusters visible: 40557
Average clusters visible: 168
Building PAS...
Average clusters audible: 239
visdatasize:15924 compressed from 15360
writing c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.bsp
9 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.bsp
14126 faces
40 degenerate faces
288766 square feet [41582376.00 square inches]
16 displacements
9463 square feet [1362775.00 square inches]
14086 patches before subdivision
29005 patches after subdivision
139 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8123410, max 1839
transfer lists: 62.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(135629, 130827, 111736)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(15945, 15744, 13106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2086, 2125, 1831)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(277, 291, 265)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(37, 40, 39)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0146 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 126/1024 6048/49152 (12.3%)
brushes 2526/8192 30312/98304 (30.8%)
brushsides 27350/65536 218800/524288 (41.7%)
planes 16546/65536 330920/1310720 (25.2%)
vertexes 28225/65536 338700/786432 (43.1%)
nodes 2046/65536 65472/2097152 ( 3.1%)
texinfos 6651/12288 478872/884736 (54.1%)
texdata 396/2048 12672/65536 (19.3%)
dispinfos 16/0 2816/0 ( 0.0%)
disp_verts 1296/0 25920/0 ( 0.0%)
disp_tris 2048/0 4096/0 ( 0.0%)
disp_lmsamples 23588/0 23588/0 ( 0.0%)
faces 14126/65536 791056/3670016 (21.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 11488/65536 643328/3670016 (17.5%)
leaves 2173/65536 69536/2097152 ( 3.3%)
leaffaces 16076/65536 32152/131072 (24.5%)
leafbrushes 4062/65536 8124/131072 ( 6.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 116484/512000 465936/2048000 (22.8%)
edges 70843/256000 283372/1024000 (27.7%)
LDR worldlights 139/8192 12232/720896 ( 1.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 759/32768 7590/327680 ( 2.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13674/65536 27348/131072 (20.9%)
cubemapsamples 71/1024 1136/16384 ( 6.9%)
overlays 22/512 7744/180224 ( 4.3%)
LDR lightdata [variable] 1466552/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 15924/16777216 ( 0.1%)
entdata [variable] 119682/393216 (30.4%)
LDR leaf ambient 2173/65536 52152/1572864 ( 3.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/400 ( 0.3%)
pakfile [variable] 868007/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 1281919/4194304 (30.6%)
==== Total Win32 BSP file data space used: 7692024 bytes ====
Total triangle count: 38294
Writing c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.bsp
8 minutes, 30 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.bsp
14126 faces
40 degenerate faces
288766 square feet [41582376.00 square inches]
16 displacements
9463 square feet [1362775.00 square inches]
14086 patches before subdivision
29005 patches after subdivision
139 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8123410, max 1839
transfer lists: 62.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(135629, 130827, 111736)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(15945, 15744, 13106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2086, 2125, 1831)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(277, 291, 265)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(37, 40, 39)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0143 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 126/1024 6048/49152 (12.3%)
brushes 2526/8192 30312/98304 (30.8%)
brushsides 27350/65536 218800/524288 (41.7%)
planes 16546/65536 330920/1310720 (25.2%)
vertexes 28225/65536 338700/786432 (43.1%)
nodes 2046/65536 65472/2097152 ( 3.1%)
texinfos 6651/12288 478872/884736 (54.1%)
texdata 396/2048 12672/65536 (19.3%)
dispinfos 16/0 2816/0 ( 0.0%)
disp_verts 1296/0 25920/0 ( 0.0%)
disp_tris 2048/0 4096/0 ( 0.0%)
disp_lmsamples 23588/0 23588/0 ( 0.0%)
faces 14126/65536 791056/3670016 (21.6%)
hdr faces 14126/65536 791056/3670016 (21.6%)
origfaces 11488/65536 643328/3670016 (17.5%)
leaves 2173/65536 69536/2097152 ( 3.3%)
leaffaces 16076/65536 32152/131072 (24.5%)
leafbrushes 4062/65536 8124/131072 ( 6.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 116484/512000 465936/2048000 (22.8%)
edges 70843/256000 283372/1024000 (27.7%)
LDR worldlights 139/8192 12232/720896 ( 1.7%)
HDR worldlights 139/8192 12232/720896 ( 1.7%)
waterstrips 759/32768 7590/327680 ( 2.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13674/65536 27348/131072 (20.9%)
cubemapsamples 71/1024 1136/16384 ( 6.9%)
overlays 22/512 7744/180224 ( 4.3%)
LDR lightdata [variable] 1466552/0 ( 0.0%)
HDR lightdata [variable] 1466552/0 ( 0.0%)
visdata [variable] 15924/16777216 ( 0.1%)
entdata [variable] 119682/393216 (30.4%)
LDR leaf ambient 2173/65536 52152/1572864 ( 3.3%)
HDR leaf ambient 2173/65536 52152/1572864 ( 3.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/400 ( 0.3%)
pakfile [variable] 868007/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 1281919/4194304 (30.6%)
==== Total Win32 BSP file data space used: 10014016 bytes ====
Total triangle count: 38294
Writing c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.bsp
8 minutes, 31 seconds elapsed
materialPath: c:\program files\steam\steamapps\pigpopper\half-life 2 deathmatch\hl2mp\materials
Loading c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 832 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (287416 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4441 texinfos to 1725
Reduced 153 texdatas to 130 (8369 bytes to 7271)
Writing c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.bsp
5 seconds elapsed
2 threads
reading c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.bsp
reading c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.prt
130 portalclusters
445 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 14 visible clusters (0.00%)
Total clusters visible: 15906
Average clusters visible: 122
Building PAS...
Average clusters audible: 130
visdatasize:5459 compressed from 6240
writing c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.bsp
3568 faces
8 degenerate faces
98771 square feet [14223065.00 square inches]
0 displacements
0 square feet [0.00 square inches]
3560 patches before subdivision
9012 patches after subdivision
38 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2834298, max 1137
transfer lists: 21.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3021, 7086, 4475)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(58, 186, 136)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1, 6, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 47/1024 2256/49152 ( 4.6%)
brushes 688/8192 8256/98304 ( 8.4%)
brushsides 7378/65536 59024/524288 (11.3%)
planes 6790/65536 135800/1310720 (10.4%)
vertexes 5878/65536 70536/786432 ( 9.0%)
nodes 1349/65536 43168/2097152 ( 2.1%)
texinfos 1725/12288 124200/884736 (14.0%)
texdata 130/2048 4160/65536 ( 6.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3568/65536 199808/3670016 ( 5.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2665/65536 149240/3670016 ( 4.1%)
leaves 1397/65536 44704/2097152 ( 2.1%)
leaffaces 4477/65536 8954/131072 ( 6.8%)
leafbrushes 1626/65536 3252/131072 ( 2.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27447/512000 109788/2048000 ( 5.4%)
edges 15762/256000 63048/1024000 ( 6.2%)
LDR worldlights 38/8192 3344/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 161/32768 1610/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3723/65536 7446/131072 ( 5.7%)
cubemapsamples 24/1024 384/16384 ( 2.3%)
overlays 9/512 3168/180224 ( 1.8%)
LDR lightdata [variable] 348536/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 5459/16777216 ( 0.0%)
entdata [variable] 44047/393216 (11.2%)
LDR leaf ambient 1397/65536 33528/1572864 ( 2.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/208 ( 0.5%)
pakfile [variable] 296779/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 287416/4194304 ( 6.9%)
==== Total Win32 BSP file data space used: 2057929 bytes ====
Total triangle count: 9425
Writing c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.bsp
50 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.bsp
3568 faces
8 degenerate faces
98771 square feet [14223065.00 square inches]
0 displacements
0 square feet [0.00 square inches]
3560 patches before subdivision
9012 patches after subdivision
38 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2834298, max 1137
transfer lists: 21.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3021, 7086, 4475)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(58, 186, 136)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1, 6, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 47/1024 2256/49152 ( 4.6%)
brushes 688/8192 8256/98304 ( 8.4%)
brushsides 7378/65536 59024/524288 (11.3%)
planes 6790/65536 135800/1310720 (10.4%)
vertexes 5878/65536 70536/786432 ( 9.0%)
nodes 1349/65536 43168/2097152 ( 2.1%)
texinfos 1725/12288 124200/884736 (14.0%)
texdata 130/2048 4160/65536 ( 6.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3568/65536 199808/3670016 ( 5.4%)
hdr faces 3568/65536 199808/3670016 ( 5.4%)
origfaces 2665/65536 149240/3670016 ( 4.1%)
leaves 1397/65536 44704/2097152 ( 2.1%)
leaffaces 4477/65536 8954/131072 ( 6.8%)
leafbrushes 1626/65536 3252/131072 ( 2.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27447/512000 109788/2048000 ( 5.4%)
edges 15762/256000 63048/1024000 ( 6.2%)
LDR worldlights 38/8192 3344/720896 ( 0.5%)
HDR worldlights 38/8192 3344/720896 ( 0.5%)
waterstrips 161/32768 1610/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3723/65536 7446/131072 ( 5.7%)
cubemapsamples 24/1024 384/16384 ( 2.3%)
overlays 9/512 3168/180224 ( 1.8%)
LDR lightdata [variable] 348536/0 ( 0.0%)
HDR lightdata [variable] 348536/0 ( 0.0%)
visdata [variable] 5459/16777216 ( 0.0%)
entdata [variable] 44047/393216 (11.2%)
LDR leaf ambient 1397/65536 33528/1572864 ( 2.1%)
HDR leaf ambient 1397/65536 33528/1572864 ( 2.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/208 ( 0.5%)
pakfile [variable] 296779/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 287416/4194304 ( 6.9%)
==== Total Win32 BSP file data space used: 2643145 bytes ====
Total triangle count: 9425
Writing c:\program files\steam\steamapps\pigpopper\sourcesdk_content\hl2mp\mapsrc\kb_small_02_hdr.bsp
48 seconds elapsed