Show meMighty Monk wrote:Maybe it just works for different people?
I know its worked effectively enough for me in the past.
Re: Creating Curved Sloped Roads?
16Hugeflateverything, bitches.
Show meMighty Monk wrote:Maybe it just works for different people?
I know its worked effectively enough for me in the past.

As much as I really should, because I just love being right, I really can't afford the time to bother right now. Maybe laterQwiggalo wrote:Show meMighty Monk wrote:Maybe it just works for different people?
I know its worked effectively enough for me in the past.








What do you mean? What would prevent them from being sewn? I've got some dirt ramps that zig-zag up a wall, and they are plenty sewable. Sure, they have to be flat quad faces, while with a solid brush you need to use triangles to avoid invalid faces. However, that's not a problem since you accomplish the actual transitions via displacements anyway...Corigami wrote:Displacements are not good to use on ramps because they can't be sewn.
Why don't you show us how it works with displacements? I'd be interested to know should I ever need to make winding, sloping roads.I'm not satisfied yet. Compile it and give us the bsp.
Because that takes 100x the effort and time then just posting the theory.Mighty Monk wrote:Why don't you show us how it works with displacements? I'd be interested to know should I ever need to make winding, sloping roads.I'm not satisfied yet. Compile it and give us the bsp.





Return to “Hammer Editor Help”