The Simple Questions Thread.

Any aspects of level design for the Source engine.

The Simple Questions Thread.

Postby jgoodroad on Sat Jan 09, 2010 10:02 am

Have you ever had a question, so unbelievably simple you felt that wasting an entire thread would only serve to disgrace your family and leave a permanent scar on the forums? No? well in case that changes, you can dump your simple questions here. You know, save space and whatnot.

I'll start... Can you create a location outside a skybox that the player can access even though there isn't a skybox around it? by means of teleport, not crossing the skybox. (yes/no)

Note: this is for SIMPLE questions, If you have a more complex question a new thread might be right for you.
Last edited by jgoodroad on Fri Apr 11, 2014 7:04 pm, edited 1 time in total.
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Re: those simple questions thread...

Postby Noodles on Sat Jan 09, 2010 10:06 am

jgoodroad wrote:I'll start... Can you create a location outside a skybox that the player can access even though there isn't a skybox around it? by means of teleport, not crossing the skybox. (yes/no)


Um what? You mean teleport to a room outside your skybox? Yes.
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Re: those simple questions thread...

Postby jgoodroad on Sat Jan 09, 2010 10:27 am

Noodles wrote:
jgoodroad wrote:I'll start... Can you create a location outside a skybox that the player can access even though there isn't a skybox around it? by means of teleport, not crossing the skybox. (yes/no)


Um what? You mean teleport to a room outside your skybox? Yes.


great! see, now Instead of wasting a full post for one small question I have provided an "archive" so to speek, of very simple questions and answers
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Re: those simple questions thread...

Postby Zecrah on Sat Jan 09, 2010 4:22 pm

Lol'd at that :D

Seems useful. I need to think of some simple questions. I know I had some, I just forget and/or disregarded them hehe.
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Re: those simple questions thread...

Postby tron00 on Sat Jan 09, 2010 5:38 pm

I've got one. It's for L4D, but maybe other Source games use it.. There's an Entity, I believe, that you can use that will force zombies to chase it? Anybody know that one? I saw it somewhere and lost the info. Thanks.
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Re: those simple questions thread...

Postby Zecrah on Sat Jan 09, 2010 10:49 pm

info_target is often used to just specify a target if that's all you need as well, but I don't do NPCs much ^^
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Re: those simple questions thread...

Postby tron00 on Sat Jan 09, 2010 10:50 pm

I think it's info_goal_infected_chase. I'll try those, though. Thanks. This thread made me try harder to find it. I think it's how the Dead Before Dawn team got the zombies to run in the tunnel in their opening scene.
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Re: those simple questions thread...

Postby Zecrah on Sat Jan 09, 2010 11:11 pm

Glad you found it even if we couldn't help ^^

I kind of have a question: on point_camera has anyone used or knows what the "Interpolate to player" flag or option is?(I know it's there but can't quite find it) I tried using it and not a lot happened, my view just kinda screwed up. It probably doesn't help I don't exactly know what interpolate means, let alone using it in an entity xD
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Re: those simple questions thread...

Postby ErikKiller on Sat Jan 09, 2010 11:30 pm

"Interpolation is a specific case of curve fitting, in which the function must go exactly through the data points."
So I guess Interpolate to player is that the camera follows a certain path pre-set by some "data points" or entities in our case, the last point being the player itself?
I guess it might be kind of like the chopper-view-to-the-player-you-play-as in the beginning of L4D...
But it's all a guess.
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Re: those simple questions thread...

Postby Zecrah on Sat Jan 09, 2010 11:38 pm

Hmmm. I don't play L4D but I think I know what you mean. I'll test it out tomorrow now I know what it means and see if you were right. Thanks. ^^

EDIT:
Got mah question. How can I stop the player from doing anything? In relation to the point_camera entity it has a flag to freeze the player. It sort of does, except they can still activate their flashlight etc. I just found out about game_ui so that could help but I still don't know. Does anyone know a foolproof way of stopping the player from doing anything?(Except obviously using the escape button...) Or if not, a way to code one? xD
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Re: those simple questions thread...

Postby Smurftyours on Sun Jan 10, 2010 4:40 am

I have some texture questions that don't seem worthy of a thread so.... I'm going to post here.

Dose source support all sizes of textures as long as their powers of two? Example: 2,4,8,16,64,128,256,512,1024,2048 and so on. Dose source Support other texture types? Example: Detail, Detail normal, Height map (not bump map) and or any others.
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Re: those simple questions thread...

Postby Corigami on Sun Jan 10, 2010 5:50 am

Source supports all powers of two up to 4096. There are many shaders that can be applied to a texture:
http://developer.valvesoftware.com/wiki/Category:List_of_Shader_Parameters
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Re: those simple questions thread...

Postby ErikKiller on Sun Jan 10, 2010 8:49 am

There was this program that converted height maps into Hammer maps but I can't remember the name ATM.
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Re: those simple questions thread...

Postby Zecrah on Sun Jan 10, 2010 9:39 am

Nem's Terrain Generator is the first one I can think of that supports that
http://nemesis.thewavelength.net/index.php?p=8

I think Terragen may also support it but I've never used it myself
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Re: those simple questions thread...

Postby ErikKiller on Sun Jan 10, 2010 12:17 pm

Yeah I thought about Terragen. But Nem's stuff looks quality like always.
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