It is currently Fri May 24, 2013 12:42 am




















LordDz wrote:Select the new ones, right click on them in the 2D view, select properties and remove them from the visgroup and add them to another?

$staticprop
$modelname "southernmost/letrina.mdl"
$scale "3.2"
$body "Body" "letrina_ref.smd"
$cdmaterials "models/southernmost"
$sequence idle "letrina_ref.smd"
$surfaceprop "boulder"
$collisionmodel "letrina_phys.smd" { $concave }GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/
Loaded QC file - "C:\Documents and Settings\user\Mis documentos\Half life 2 archivos\letrina.qc"
Created command line: C:\Juegos\Steam\steamapps\user\sourcesdk\bin\source2009\bin\studiomdl.exe -game "c:\juegos\steam\steamapps\user\half-life 2 episode two\ep2" -nop4 -nox360 "C:\Documents and Settings\user\Mis documentos\Half life 2 archivos\letrina.qc"
qdir: "c:\documents and settings\user\mis documentos\half life 2 archivos\"
gamedir: "c:\juegos\steam\steamapps\user\half-life 2 episode two\ep2\"
g_path: "C:\Documents and Settings\user\Mis documentos\Half life 2 archivos\letrina.qc"
Building binary model files...
Working on "letrina.qc"
SMD MODEL letrina_ref.smd
SMD MODEL letrina_phys.smd
Model has 4 convex sub-parts
Collision model completed.
---------------------
writing c:\juegos\steam\steamapps\user\half-life 2 episode two\ep2\models/southernmost/letrina.mdl:
bones 964 bytes (1)
animations 112 bytes (1 anims) (1 frames) [0:00]
sequences 220 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 72 bytes
keyvalues 0 bytes
bone transforms 0 bytes
Collision model volume 5595.13 in^3
collision 0 bytes
total 1724
---------------------
writing c:\juegos\steam\steamapps\user\half-life 2 episode two\ep2\models/southernmost/letrina.vvd:
vertices 6624 bytes (138 vertices)
tangents 2208 bytes (138 vertices)
total 8896 bytes
---------------------
Generating optimized mesh "c:\juegos\steam\steamapps\user\half-life 2 episode two\ep2\models/southernmost/letrina.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 1242 bytes
indices: 1164 bytes
bone changes: 16 bytes
everything: 2547 bytes
---------------------
Generating optimized mesh "c:\juegos\steam\steamapps\user\half-life 2 episode two\ep2\models/southernmost/letrina.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 1242 bytes
indices: 1164 bytes
bone changes: 16 bytes
everything: 2547 bytes
---------------------
Generating optimized mesh "c:\juegos\steam\steamapps\user\half-life 2 episode two\ep2\models/southernmost/letrina.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 1242 bytes
indices: 1164 bytes
bone changes: 16 bytes
everything: 2547 bytes
Completed "letrina.qc""VertexLitGeneric"
{
"$basetexture" "models/southernmost/letrina"
"$bumpmap" "models\southernmost\letrina_normal"
"$normalmapalphaenvmapmask" 1
"$envmap" "env_cubemap"
"$envmaptint" .3 .3 .3
"$phong" "1"
"$phongboost" "10"
"$phongfresnelranges" "[.1 .5 1]"
}






"$envmap" "env_cubemap""$envmap" "1"




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