those simple questions thread...

Any aspects of level design for the Source engine.

Re: those simple questions thread...

Postby no00dylan on Sat Jul 21, 2012 10:51 am

Is there a place to download the tf2 characters bodies? I would like to test a custom weapon of mine and it seems the only official things released are the heads, for hats.
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Re: those simple questions thread...

Postby LordDz on Sat Jul 21, 2012 5:23 pm

no00dylan wrote:Is there a place to download the tf2 characters bodies? I would like to test a custom weapon of mine and it seems the only official things released are the heads, for hats.


Use GCFScape?
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Re: those simple questions thread...

Postby no00dylan on Sun Jul 22, 2012 11:31 pm

There I can find the .mdl files, and every attempt I've ever made at decompiling one of Valve's models has ended in peril!.
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Re: those simple questions thread...

Postby Armageddon on Mon Jul 23, 2012 12:00 am

I do believe the character models can be found somewhere in the game or skdcontent directory.
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Re: those simple questions thread...

Postby Gary on Mon Jul 23, 2012 5:04 am

no00dylan wrote:There I can find the .mdl files, and every attempt I've ever made at decompiling one of Valve's models has ended in peril!.


I've had quite good luck. As long as it wasn't a special model, like a mesh-less animation mdl.
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Re: those simple questions thread...

Postby LordDz on Mon Jul 23, 2012 8:47 pm

So I've just learned the magical skills of decompiling models, allowing me to turn player models into citizen models.
It works really good and looks quite good too.

(This is just for a private mod, won't release it or anything):
Image
But now there is a tiny bitsy problem... Almost all of their deaths result in this:
Image

Which is really cool if you want an instant tent, but it kinda messes battles up a bit..

Did I miss to change some lines in the .qc file, or anything like that? In the console there are a lot of "MISSING DIE_SIMPLE" warnings.

Now I have two decompiled models. The one without animations, can die, while the one with citizen models get the bugged up death.
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Re: those simple questions thread...

Postby TheDanishMaster on Sat Jul 28, 2012 7:20 pm

Anyone happen to know of a brush entity that can freeze players and objects inside it?

For Source btw
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Re: those simple questions thread...

Postby Dives on Sat Jul 28, 2012 8:17 pm

You can try putting players into a Combine Pod and setting render mode to "don't render".
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Re: those simple questions thread...

Postby TheDanishMaster on Sat Jul 28, 2012 10:53 pm

That's ehm not a... brush.. entity. Anyways I need this or something else because when you use the trigger_teleport on a vehicle it can cause crashes. It also happens if you teleport movable brushes and models with parents.. But a friend of mine told me that if you freeze it while teleporting, it won't crash. He managed to do that with lua but I tried using his script and it's acting wierd in my map for some odd reason
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Re: those simple questions thread...

Postby fishshapedfish on Sat Jul 28, 2012 11:38 pm

I don't know if this would work, but you could try a nodraw func_brush that starts with no solidity until the player etc enters it. Then the solidity could turn on and... boom the player can't move. I hope this works :D
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Re: those simple questions thread...

Postby Pineapple on Mon Aug 20, 2012 10:37 pm

I'm completely new to Source mapping!

Image

How is this prop made? It has rounded corners in the arch on the inside. Do I somehow have to create the archway manually?

Any help is appreciated.
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Re: those simple questions thread...

Postby joe_rogers_11155 on Mon Aug 20, 2012 10:54 pm

hmmmmm well, that is a model. you can place the model in your map and then you can build walls around it to make it look like the archway is part of the wall. You can use things like the cutting tool to make triangle-shaped brushes to fill in the archway's corners.

I don't know what your level of skill is, so I will assume for now that you are completely new to the editor. If you are brand-new to mapping for the Source engine, WELCOME TO INTERLOPERS and please refer to this tutorial.
https://developer.valvesoftware.com/wiki/Your_First_Map
Follow the steps in order and you will gain a better understanding of how to make maps. Then keep looking back here for help, and follow more and more tutorials until you are good at it. Likewise with asset creation, such as modeling and texturing.
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Re: those simple questions thread...

Postby Pineapple on Mon Aug 20, 2012 11:40 pm

Thanks for the fast response, and thank you for your welcome :)

Edit: Wait, you said it's a model, so is it made outside Hammer?
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Re: those simple questions thread...

Postby joe_rogers_11155 on Tue Aug 21, 2012 1:52 am

models are made in modeling programs like maya or 3dsmax. hammer is a program for building the level out of boxes.

hammer's building blocks are called "brushes". For now, think of a large box. This box has six sides. each of those sides is a long, skinny box that takes up the whole side of the large box. Now imagine that you are standing inside this box. Each of the faces you see inside the box are painted with a texture. The bottom texture looks like grass. The side faces look like a brick wall. The very top face looks like the sky.

You are now standing in a map in Hammer.

As you get better and better in using Hammer, you can learn to add hundreds of brushes and shape them into all of the walls, floors, ceilings, entire buildings, etc that make up a world. But they are just blocks with nice textures on them. When it comes time to add details, you can add models to the brushes to make things look even more realistic. For example, you can add the archway into the wall and shape the brushes around the archway. That way, the brick wall looks really nice. You can also add window edging, rubble piles, light fixtures, furniture...the list is endless.
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Re: those simple questions thread...

Postby Kanine01 on Tue Aug 21, 2012 5:16 am

How exactly do I change what models the teams use in CS:GO SDK?
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