mario arcade machine jerky movement

Any aspects of level design for the Source engine.

mario arcade machine jerky movement

Postby NAPREDATOR on Sun Apr 08, 2012 7:41 pm

[youtube]www.youtube.com/watch?v=Kk5OAbN4o9E[/youtube]
i think i know what the problem is when moving left and right
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as far as i know this is the only way you can properly control a func_movelinear, i think that twitchy movement is because for 0.01 of a second after you re-press a movement key it is going in the opposite direction, is there another way i can set up this func_movelinear or will i have to live with this?

as for the jumping when you land i have no idea what the problem is with that
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i set it up so when you press the left mouse button it enables and triggers the logic_relay for an instant which makes the jump work, the jump is a func_tanktrain with paths, any idea why at the end of the jump it goes a bit under the map for an instant?
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Re: mario arcade machine jerky movement

Postby NAPREDATOR on Sun Apr 08, 2012 9:49 pm

i fixed the end of the jump problem, i'd love to explain how but it really is complicated and i don't see the point, its not like anyone else would make a super mario bros arcade machine in hl2 anyway lol
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