Today, I came to edit one of my maps. I got the wonderful message "2932 entities in your map were invalid, I've discarded them"
Wat.
Every single point entity In my map -- lights, etc. Gone. No trace of them at all. My map will not compile anymore. Leaks, leaks everywhere. Every func_detail in my map is gone in-game once I find out that pointfiles require at least 1 entity.
Below is the compile log. I've run it through the error helper. "This can safely be ignored" is a lie.
The solution is to go find anything with no name thats a brush entity and call it a func_detail until further notice...
I've since checked it into Git and am now re-doing every light entity in the map.
Anyone else see something like this, where Hammer has categorically botched your entire map?
- Code: Select all
** Executing...
** Command: "c:\program files\steam\steamapps\indrorafoxi\sourcesdk\bin\source2009\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\indrorafoxi\half-life 2 deathmatch\hl2mp" "c:\users\indrora\hl2\hl2dm\dm_sewers"
Valve Software - vbsp.exe (Sep 15 2011)
2 threads
materialPath: c:\program files\steam\steamapps\indrorafoxi\half-life 2 deathmatch\hl2mp\materials
Loading c:\users\indrora\hl2\hl2dm\dm_sewers.vmf
Could not locate 'GameData' key in c:\program files\steam\steamapps\indrorafoxi\half-life 2 deathmatch\hl2mp\gameinfo.txt
Patching WVT material: maps/dm_sewers/nature/blendmudmud001a_wvt_patch
Patching WVT material: maps/dm_sewers/nature/blendmuddirt001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\indrora\hl2\hl2dm\dm_sewers.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (375298 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 296 texinfos to 217
Reduced 46 texdatas to 37 (1299 bytes to 954)
Writing c:\users\indrora\hl2\hl2dm\dm_sewers.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\indrorafoxi\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -fast -game "c:\program files\steam\steamapps\indrorafoxi\half-life 2 deathmatch\hl2mp" "c:\users\indrora\hl2\hl2dm\dm_sewers"
Valve Software - vvis.exe (Sep 15 2011)
fastvis = true
2 threads
reading c:\users\indrora\hl2\hl2dm\dm_sewers.bsp
reading c:\users\indrora\hl2\hl2dm\dm_sewers.prt
722 portalclusters
1851 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 26484 visible clusters (0.00%)
Total clusters visible: 298008
Average clusters visible: 412
Building PAS...
Average clusters audible: 665
visdatasize:124523 compressed from 138624
writing c:\users\indrora\hl2\hl2dm\dm_sewers.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\indrorafoxi\sourcesdk\bin\source2009\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "c:\program files\steam\steamapps\indrorafoxi\half-life 2 deathmatch\hl2mp" "c:\users\indrora\hl2\hl2dm\dm_sewers"
Valve Software - vrad.exe SSE (Sep 15 2011)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\indrora\hl2\hl2dm\dm_sewers.bsp
Setting up ray-trace acceleration structure... Done (0.80 seconds)
3725 faces
436088 square feet [62796736.00 square inches]
11 Displacements
18734 Square Feet [2697718.75 Square Inches]
3725 patches before subdivision
17183 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 1732221, max 594
transfer lists: 13.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0128 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/1024 1632/49152 ( 3.3%)
brushes 1018/8192 12216/98304 (12.4%)
brushsides 7655/65536 61240/524288 (11.7%)
planes 3590/65536 71800/1310720 ( 5.5%)
vertexes 5956/65536 71472/786432 ( 9.1%)
nodes 2826/65536 90432/2097152 ( 4.3%)
texinfos 217/12288 15624/884736 ( 1.8%)
texdata 37/2048 1184/65536 ( 1.8%)
dispinfos 11/0 1936/0 ( 0.0%)
disp_verts 1515/0 30300/0 ( 0.0%)
disp_tris 2560/0 5120/0 ( 0.0%)
disp_lmsamples 13533/0 13533/0 ( 0.0%)
faces 3725/65536 208600/3670016 ( 5.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2402/65536 134512/3670016 ( 3.7%)
leaves 2861/65536 91552/2097152 ( 4.4%)
leaffaces 4152/65536 8304/131072 ( 6.3%)
leafbrushes 2894/65536 5788/131072 ( 4.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 26458/512000 105832/2048000 ( 5.2%)
edges 15157/256000 60628/1024000 ( 5.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 162/32768 1620/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2469/65536 4938/131072 ( 3.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 652500/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 124523/16777216 ( 0.7%)
entdata [variable] 2414/393216 ( 0.6%)
LDR ambient table 2861/65536 11444/262144 ( 4.4%)
HDR ambient table 2861/65536 11444/262144 ( 4.4%)
LDR leaf ambient 1272/65536 35616/1835008 ( 1.9%)
HDR leaf ambient 2861/65536 80108/1835008 ( 4.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 214569/0 ( 0.0%)
physics [variable] 375298/4194304 ( 8.9%)
physics terrain [variable] 4142/1048576 ( 0.4%)
Level flags = 0
Total triangle count: 9471
Writing c:\users\indrora\hl2\hl2dm\dm_sewers.bsp
30 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\indrora\hl2\hl2dm\dm_sewers.bsp" "c:\program files\steam\steamapps\indrorafoxi\half-life 2 deathmatch\hl2mp\maps\dm_sewers.bsp"





ed up a save.
