I've been working on a level and in the level I have people doing casual things to give a populated feel to the environment. The entire time I've been using scripted schedules and then I read about actbusy and all that it can do. I copied the level from this link: https://developer.valvesoftware.com/wiki/Actbusy
I compiled the map in my mod and the citizen's respond like they should, they run to the nodes. I copied one citizen, one node, and the ai_goal_actbusy. I've hooked up the ai_goal_actbusy to activate when I press a button so I can debug and found this:
I don't know why it won't work, I copied it exactly from the working map. I can hardly read what the problem is, I was hoping someone here could help.