So I have nice map which compiles fine and I can run the .bsp file. I open the commandconsole to build the cubemaps, after it goes through (all of them) 122 cubemaps, hl2.exe crashes with a memory error. And suddenly, the bsp stops working and gives "Map with no textures" engine error. After checking the map folder I found out that the filesize of the bsp was reduced from 88mb to 21mb. So I'm assuming that after I run the buildcubemaps command, the command wipes out all of the texture information on the bsp file and saves it like that.
I opened hammer again and fixed all of the material and static prop issues. And it still doesn't work. Here is the compile log with the keywords, surfaceprop and the wrong static_prop. Which I'm sort of sure, that they are unrelated to the buildcubemaps error.
- Code: Select all
materialPath: d:\steam\steamapps\sourcemods\siyahveda\materials
Loading d:\sourcesdktesting\siyahveda_1\s1v2_15.vmf
Error! Variable "%keywords" is multiply defined in material "level_vtfs/blendrockwall1dirt3_seamless"!
Error! Variable "%keywords" is multiply defined in material "level_vtfs/blendrockwall1dirt3_seamless"!
Can't find surfaceprop asphalt for material LEVEL_VTFS/BLENDSASPHALT2SOIL1, using default
Can't find surfaceprop concrete for material LEVEL_VTFS/CEMENTWALL1, using default
Can't find surfaceprop concrete for material LEVEL_VTFS/GARDENWALL1, using default
Can't find surfaceprop concrete for material LEVEL_VTFS/WHITE_APARTMENT_OLDCONCRETE2, using default
Can't find surfaceprop concrete for material LEVEL_VTFS/TAN_APARTMENT_OLDCONCRETE2, using default
Can't find surfaceprop concrete for material LEVEL_VTFS/DARKBROWN_CONCRETE2, using default
Could not locate 'GameData' key in d:\steam\steamapps\sourcemods\siyahveda\gameinfo.txt
Patching WVT material: maps/s1v2_15/level_vtfs/blendsasphalt2soil1_wvt_patch
Patching WVT material: maps/s1v2_15/level_vtfs/blendgrasslanddirt_wvt_patch
Patching WVT material: maps/s1v2_15/level_vtfs/blendrockwall1dirt3_seamless_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4516 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing d:\sourcesdktesting\siyahveda_1\s1v2_15.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_05*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_05*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1249513 bytes)
Error! prop_static using model "models/props_c17/furniturechair001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturechair001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2818 texinfos to 1051
Reduced 111 texdatas to 106 (5244 bytes to 5089)
Writing d:\sourcesdktesting\siyahveda_1\s1v2_15.bsp
9 seconds elapsed
4 threads
reading d:\sourcesdktesting\siyahveda_1\s1v2_15.bsp
reading d:\sourcesdktesting\siyahveda_1\s1v2_15.prt
776 portalclusters
2446 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1164 visible clusters (0.00%)
Total clusters visible: 255549
Average clusters visible: 329
Building PAS...
Average clusters audible: 772
visdatasize:151222 compressed from 161408
writing d:\sourcesdktesting\siyahveda_1\s1v2_15.bsp
29 seconds elapsed
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\sourcesdktesting\siyahveda_1\s1v2_15.bsp
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
9513 faces
3 degenerate faces
1022217 square feet [147199328.00 square inches]
143 Displacements
23451 Square Feet [3376953.00 Square Inches]
9510 patches before subdivision
73128 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7933226, max 1692
transfer lists: 60.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1829635, 1738956, 1128881)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(997825, 936446, 592021)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(477458, 450046, 287396)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(269575, 253512, 161109)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(148188, 139684, 89221)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(89021, 83933, 53628)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(53656, 50673, 32486)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(35291, 33355, 21411)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(23186, 21939, 14115)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(16938, 16033, 10321)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12065, 11425, 7361)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(9705, 9186, 5913)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(7369, 6972, 4486)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(6356, 6008, 3858)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5034, 4754, 3048)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(4530, 4274, 2734)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(3679, 3466, 2212)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(3389, 3191, 2033)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(2793, 2625, 1668)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(2605, 2448, 1553)
0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(2165, 2031, 1285)
0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(2034, 1907, 1205)
0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(1701, 1592, 1002)
0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(1603, 1500, 944)
0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(1346, 1258, 789)
0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(1272, 1188, 745)
0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(1072, 1000, 625)
0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(1014, 946, 591)
0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(858, 798, 497)
0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(812, 756, 471)
0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(689, 640, 397)
0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(652, 606, 376)
0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(555, 515, 318)
0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(526, 488, 302)
0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(449, 415, 256)
0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(425, 394, 243)
0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(364, 336, 206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(345, 319, 196)
0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(296, 273, 167)
0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(280, 259, 158)
0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(241, 222, 135)
0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(229, 210, 128)
0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(197, 181, 110)
0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(187, 172, 104)
0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(162, 148, 90)
0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(153, 141, 85)
0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(133, 122, 73)
0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(126, 115, 69)
0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(110, 100, 60)
0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(104, 95, 57)
0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(91, 83, 49)
0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(86, 78, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(76, 69, 41)
0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(72, 65, 39)
0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(63, 57, 34)
0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(60, 54, 32)
0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(53, 48, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(50, 45, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(44, 40, 23)
0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(42, 38, 22)
0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(37, 33, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(35, 32, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(31, 28, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(30, 27, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(27, 24, 14)
0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(25, 22, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(23, 20, 12)
0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(21, 19, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(19, 17, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(18, 16, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(16, 15, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(16, 14, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(14, 12, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(13, 12, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(12, 11, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(11, 10, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(10, 9, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(10, 9, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(9, 8, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(9, 7, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(8, 7, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(7, 6, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(7, 6, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(6, 6, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(6, 5, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(6, 5, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(4, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(4, 3, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(4, 3, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(4, 3, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(3, 3, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(2, 2, 1)
Build Patch/Sample Hash Table(s).....Done<0.0427 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 3599/8192 43188/98304 (43.9%)
brushsides 21953/65536 175624/524288 (33.5%)
planes 3238/65536 64760/1310720 ( 4.9%)
vertexes 21093/65536 253116/786432 (32.2%)
nodes 1435/65536 45920/2097152 ( 2.2%)
texinfos 1051/12288 75672/884736 ( 8.6%)
texdata 106/2048 3392/65536 ( 5.2%)
dispinfos 143/0 25168/0 ( 0.0%)
disp_verts 19887/0 397740/0 ( 0.0%)
disp_tris 33664/0 67328/0 ( 0.0%)
disp_lmsamples 75727/0 75727/0 ( 0.0%)
faces 9513/65536 532728/3670016 (14.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8267/65536 462952/3670016 (12.6%)
leaves 1439/65536 46048/2097152 ( 2.2%)
leaffaces 12140/65536 24280/131072 (18.5%)
leafbrushes 5918/65536 11836/131072 ( 9.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 83726/512000 334904/2048000 (16.4%)
edges 55602/256000 222408/1024000 (21.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2418/32768 24180/327680 ( 7.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 49377/65536 98754/131072 (75.3%)
cubemapsamples 115/1024 1840/16384 (11.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8468400/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 151222/16777216 ( 0.9%)
entdata [variable] 36479/393216 ( 9.3%)
LDR ambient table 1439/65536 5756/262144 ( 2.2%)
HDR ambient table 1439/65536 5756/262144 ( 2.2%)
LDR leaf ambient 8487/65536 237636/1835008 (13.0%)
HDR leaf ambient 1439/65536 40292/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/213568 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/153926 ( 0.0%)
pakfile [variable] 40588350/0 ( 0.0%)
physics [variable] 1249513/4194304 (29.8%)
physics terrain [variable] 53888/1048576 ( 5.1%)
Level flags = 1
Total triangle count: 31607
Writing d:\sourcesdktesting\siyahveda_1\s1v2_15.bsp
30 minutes, 4 seconds elapsed
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\sourcesdktesting\siyahveda_1\s1v2_15.bsp
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
9513 faces
3 degenerate faces
1022217 square feet [147199328.00 square inches]
143 Displacements
23451 Square Feet [3376953.00 Square Inches]
9510 patches before subdivision
73128 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7933226, max 1692
transfer lists: 60.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1829605, 1738930, 1128868)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(997820, 936442, 592019)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(477457, 450045, 287395)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(269575, 253511, 161109)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(148188, 139684, 89221)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(89021, 83933, 53628)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(53656, 50673, 32486)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(35291, 33355, 21411)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(23186, 21939, 14115)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(16938, 16033, 10321)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12065, 11425, 7361)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(9705, 9186, 5913)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(7369, 6972, 4486)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(6356, 6008, 3858)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5034, 4754, 3048)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(4530, 4274, 2734)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(3679, 3466, 2212)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(3389, 3191, 2033)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(2793, 2625, 1668)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(2605, 2448, 1553)
0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(2165, 2031, 1285)
0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(2034, 1907, 1205)
0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(1701, 1592, 1002)
0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(1603, 1500, 944)
0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(1346, 1258, 789)
0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(1272, 1188, 745)
0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(1072, 1000, 625)
0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(1014, 946, 591)
0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(858, 798, 497)
0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(812, 756, 471)
0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(689, 640, 397)
0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(652, 606, 376)
0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(555, 515, 318)
0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(526, 488, 302)
0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(449, 415, 256)
0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(425, 394, 243)
0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(364, 336, 206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(345, 319, 196)
0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(296, 273, 167)
0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(280, 259, 158)
0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(241, 222, 135)
0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(229, 210, 128)
0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(197, 181, 110)
0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(187, 172, 104)
0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(162, 148, 90)
0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(153, 141, 85)
0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(133, 122, 73)
0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(126, 115, 69)
0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(110, 100, 60)
0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(104, 95, 57)
0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(91, 83, 49)
0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(86, 78, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(76, 69, 41)
0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(72, 65, 39)
0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(63, 57, 34)
0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(60, 54, 32)
0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(53, 48, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(50, 45, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(44, 40, 23)
0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(42, 38, 22)
0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(37, 33, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(35, 32, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(31, 28, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(30, 27, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(27, 24, 14)
0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(25, 22, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(23, 20, 12)
0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(21, 19, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(19, 17, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(18, 16, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(16, 15, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(16, 14, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(14, 12, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(13, 12, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(12, 11, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(11, 10, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(10, 9, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(10, 9, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(9, 8, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(9, 7, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(8, 7, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(7, 6, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(7, 6, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(6, 6, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(6, 5, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(6, 5, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(4, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(4, 3, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(4, 3, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(4, 3, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(3, 3, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(2, 2, 1)
Build Patch/Sample Hash Table(s).....Done<0.0448 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 3599/8192 43188/98304 (43.9%)
brushsides 21953/65536 175624/524288 (33.5%)
planes 3238/65536 64760/1310720 ( 4.9%)
vertexes 21093/65536 253116/786432 (32.2%)
nodes 1435/65536 45920/2097152 ( 2.2%)
texinfos 1051/12288 75672/884736 ( 8.6%)
texdata 106/2048 3392/65536 ( 5.2%)
dispinfos 143/0 25168/0 ( 0.0%)
disp_verts 19887/0 397740/0 ( 0.0%)
disp_tris 33664/0 67328/0 ( 0.0%)
disp_lmsamples 75727/0 75727/0 ( 0.0%)
faces 9513/65536 532728/3670016 (14.5%)
hdr faces 9513/65536 532728/3670016 (14.5%)
origfaces 8267/65536 462952/3670016 (12.6%)
leaves 1439/65536 46048/2097152 ( 2.2%)
leaffaces 12140/65536 24280/131072 (18.5%)
leafbrushes 5918/65536 11836/131072 ( 9.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 83726/512000 334904/2048000 (16.4%)
edges 55602/256000 222408/1024000 (21.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2418/32768 24180/327680 ( 7.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 49377/65536 98754/131072 (75.3%)
cubemapsamples 115/1024 1840/16384 (11.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8468400/0 ( 0.0%)
HDR lightdata [variable] 8468400/0 ( 0.0%)
visdata [variable] 151222/16777216 ( 0.9%)
entdata [variable] 36479/393216 ( 9.3%)
LDR ambient table 1439/65536 5756/262144 ( 2.2%)
HDR ambient table 1439/65536 5756/262144 ( 2.2%)
LDR leaf ambient 8487/65536 237636/1835008 (13.0%)
HDR leaf ambient 8491/65536 237748/1835008 (13.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/213568 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/153926 ( 0.0%)
pakfile [variable] 68913346/0 ( 0.0%)
physics [variable] 1249513/4194304 (29.8%)
physics terrain [variable] 53888/1048576 ( 5.1%)
Level flags = 3
Total triangle count: 31607
Writing d:\sourcesdktesting\siyahveda_1\s1v2_15.bsp
29 minutes, 47 seconds elapsed
I searched the web a bit but couldn't find an answer to this problem. Is the bsp filesize too big? I'm not sure what the problem is?