by Harper137 on Fri Apr 04, 2014 9:46 pm
Hey ScarT, I've been making a lot of progress with this map. There are some console errors that show up:
-Failed, using default cubemap 'engine/defaultcubemap' (Hammer tells me to run buildcubemaps in the engine to get proper cubemaps)
-SOLID_VPHYSICS static prop with no vphysics model! (gives a model name)
-phys_motor does not have a valid axis helper, and self-destructed!
I wouldn't know how to configure anything with Hammer so you would have to walk me through it. Instead I'd like help with my other questions.
Here's my latest log:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
Loading c:\users\\downloads\project\e3_town_without_skip.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/e3_town_without_skip/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/e3_town_without_skip/nature/blendgrassdirt001a_wvt_patch
Patching WVT material: maps/e3_town_without_skip/stone/blendcobbledirt001a_wvt_patch
Patching WVT material: maps/e3_town_without_skip/nature/blenddirtmud001a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 800 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\\downloads\project\e3_town_without_skip.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_quarry01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_quarry01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (841072 bytes)
Error loading studio model "models/props_wasteland/pipe01_straight01_long.mdl"!
Error loading studio model "models/props_wasteland/pipe01_45degree01.mdl"!
Error loading studio model "models/props_wasteland/pipe01_tjoint01.mdl"!
Error loading studio model "models/props_wasteland/pipe01_lcurve02_long.mdl"!
Error loading studio model "models/props_wasteland/pipe01_90degree01.mdl"!
Error loading studio model "models/props_wasteland/pipe01_straight01_short.mdl"!
Error loading studio model "models/props_wasteland/pipe01_lcurve01_long.mdl"!
Error loading studio model "models/props_wasteland/pipe02_straight01_long.mdl"!
Error loading studio model "models/props_wasteland/pipe02_45degree01.mdl"!
Error loading studio model "models/props_wasteland/pipe02_yjoint02.mdl"!
Error loading studio model "models/props_wasteland/pipe02_connector01.mdl"!
Error loading studio model "models/props_wasteland/pipe02_90degree01.mdl"!
Error loading studio model "models/props_wasteland/pipe03_connector01.mdl"!
Error loading studio model "models/props_wasteland/pipe03_straight01_long.mdl"!
Error loading studio model "models/props_wasteland/pipe03_45degree01.mdl"!
Error loading studio model "models/props_wasteland/pipe03_straight01_short.mdl"!
Error loading studio model "models/props_wasteland/pipe03_yjoint02.mdl"!
Error loading studio model "models/props_wasteland/pipe03_90degree01.mdl"!
Error loading studio model "models/props_wasteland/pipe03_tjoint01.mdl"!
Error loading studio model "models/props_borealis/light_spotlight01_lamp_on.mdl"!
Error loading studio model "models/props_c17/lamp_standard_on01.mdl"!
Error loading studio model "models/props_foliage/treecard01a.mdl"!
Error loading studio model "models/props_wasteland/chimneystone01.mdl"!
Error loading studio model "models/props_wasteland/hook01.mdl"!
Error loading studio model "models/props_wasteland/watertower01.mdl"!
Error loading studio model "models/props_c17/arch03.mdl"!
Error loading studio model "models/props_wasteland/rockcliff01L.mdl"!
Error loading studio model "models/props_wasteland/rockcliff05c.mdl"!
Error loading studio model "models/props_wasteland/rockcliff05d.mdl"!
Error loading studio model "models/props_wasteland/rockcliff07c.mdl"!
Error loading studio model "models/props_wasteland/rockcliff07d.mdl"!
Error loading studio model "models/props_wasteland/rockcliff07a.mdl"!
Error loading studio model "models/props_wasteland/rockcliff07e.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error loading studio model "models/props_foliage/Grass_tuft_004a.mdl"!
Error loading studio model "models/props_foliage/Grass_tuft_001b.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 6059 texinfos to 3252
Reduced 535 texdatas to 421 (29437 bytes to 23259)
Writing c:\users\\downloads\project\e3_town_without_skip.bsp
3 seconds elapsed
4 threads
reading c:\users\\downloads\project\e3_town_without_skip.bsp
reading c:\users\\downloads\project\e3_town_without_skip.prt
918 portalclusters
2829 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1085 visible clusters (0.44%)
Total clusters visible: 247925
Average clusters visible: 270
Building PAS...
Average clusters audible: 520
visdatasize:136764 compressed from 220320
writing c:\users\\downloads\project\e3_town_without_skip.bsp
4 minutes, 3 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\\downloads\project\e3_town_without_skip.bsp
7920 faces
4 degenerate faces
3021351 square feet [435074560.00 square inches]
74 Displacements
547077 Square Feet [78779216.00 Square Inches]
7916 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
58048 patches after subdivision
41 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7066665, max 1239
transfer lists: 53.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(96634, 91892, 58985)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(14373, 13190, 7428)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2131, 1710, 779)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(362, 268, 103)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(65, 43, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 8, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0210 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 113/1024 5424/49152 (11.0%)
brushes 2260/8192 27120/98304 (27.6%)
brushsides 20743/65536 165944/524288 (31.7%)
planes 17202/65536 344040/1310720 (26.2%)
vertexes 13187/65536 158244/786432 (20.1%)
nodes 2796/65536 89472/2097152 ( 4.3%)
texinfos 3252/12288 234144/884736 (26.5%)
texdata 421/2048 13472/65536 (20.6%)
dispinfos 74/0 13024/0 ( 0.0%)
disp_verts 5994/0 119880/0 ( 0.0%)
disp_tris 9472/0 18944/0 ( 0.0%)
disp_lmsamples 306096/0 306096/0 ( 0.0%)
faces 7920/65536 443520/3670016 (12.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6813/65536 381528/3670016 (10.4%)
leaves 2910/65536 93120/2097152 ( 4.4%)
leaffaces 10160/65536 20320/131072 (15.5%)
leafbrushes 4422/65536 8844/131072 ( 6.7%)
areas 4/256 32/2048 ( 1.6%)
surfedges 66479/512000 265916/2048000 (13.0%)
edges 40178/256000 160712/1024000 (15.7%)
LDR worldlights 38/8192 3344/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 976/32768 9760/327680 ( 3.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 18153/65536 36306/131072 (27.7%)
cubemapsamples 166/1024 2656/16384 (16.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3665652/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 136764/16777216 ( 0.8%)
entdata [variable] 256781/393216 (65.3%)
LDR ambient table 2910/65536 11640/262144 ( 4.4%)
HDR ambient table 2910/65536 11640/262144 ( 4.4%)
LDR leaf ambient 12081/65536 338268/1835008 (18.4%)
HDR leaf ambient 2910/65536 81480/1835008 ( 4.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/267672 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/26966 ( 0.0%)
pakfile [variable] 14648460/0 ( 0.0%)
physics [variable] 841072/4194304 (20.1%)
physics terrain [variable] 23454/1048576 ( 2.2%)
Level flags = 0
Total triangle count: 23246
Writing c:\users\\downloads\project\e3_town_without_skip.bsp
2 minutes, 51 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\\downloads\project\e3_town_without_skip.bsp
7920 faces
4 degenerate faces
3021351 square feet [435074560.00 square inches]
74 Displacements
547077 Square Feet [78779216.00 Square Inches]
7916 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
58048 patches after subdivision
41 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7066665, max 1239
transfer lists: 53.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(96634, 91892, 58985)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(14373, 13190, 7428)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2131, 1710, 779)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(362, 268, 103)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(65, 43, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 8, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0223 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 113/1024 5424/49152 (11.0%)
brushes 2260/8192 27120/98304 (27.6%)
brushsides 20743/65536 165944/524288 (31.7%)
planes 17202/65536 344040/1310720 (26.2%)
vertexes 13187/65536 158244/786432 (20.1%)
nodes 2796/65536 89472/2097152 ( 4.3%)
texinfos 3252/12288 234144/884736 (26.5%)
texdata 421/2048 13472/65536 (20.6%)
dispinfos 74/0 13024/0 ( 0.0%)
disp_verts 5994/0 119880/0 ( 0.0%)
disp_tris 9472/0 18944/0 ( 0.0%)
disp_lmsamples 306096/0 306096/0 ( 0.0%)
faces 7920/65536 443520/3670016 (12.1%)
hdr faces 7920/65536 443520/3670016 (12.1%)
origfaces 6813/65536 381528/3670016 (10.4%)
leaves 2910/65536 93120/2097152 ( 4.4%)
leaffaces 10160/65536 20320/131072 (15.5%)
leafbrushes 4422/65536 8844/131072 ( 6.7%)
areas 4/256 32/2048 ( 1.6%)
surfedges 66479/512000 265916/2048000 (13.0%)
edges 40178/256000 160712/1024000 (15.7%)
LDR worldlights 38/8192 3344/720896 ( 0.5%)
HDR worldlights 38/8192 3344/720896 ( 0.5%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 976/32768 9760/327680 ( 3.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 18153/65536 36306/131072 (27.7%)
cubemapsamples 166/1024 2656/16384 (16.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3665652/0 ( 0.0%)
HDR lightdata [variable] 3665652/0 ( 0.0%)
visdata [variable] 136764/16777216 ( 0.8%)
entdata [variable] 256781/393216 (65.3%)
LDR ambient table 2910/65536 11640/262144 ( 4.4%)
HDR ambient table 2910/65536 11640/262144 ( 4.4%)
LDR leaf ambient 12081/65536 338268/1835008 (18.4%)
HDR leaf ambient 12081/65536 338268/1835008 (18.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/267672 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/26966 ( 0.0%)
pakfile [variable] 14648460/0 ( 0.0%)
physics [variable] 841072/4194304 (20.1%)
physics terrain [variable] 23454/1048576 ( 2.2%)
Level flags = 0
Total triangle count: 23246
Writing c:\users\\downloads\project\e3_town_without_skip.bsp
2 minutes, 51 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
Loading c:\users\downloads\project\e3_town_without_skip.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/e3_town_without_skip/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/e3_town_without_skip/stone/blendcobbledirt001a_wvt_patch
Patching WVT material: maps/e3_town_without_skip/nature/blenddirtmud001a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 800 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\\downloads\project\e3_town_without_skip.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_quarry01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_quarry01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (839440 bytes)
Error loading studio model "models/props_wasteland/pipe01_straight01_long.mdl"!
Error loading studio model "models/props_wasteland/pipe01_45degree01.mdl"!
Error loading studio model "models/props_wasteland/pipe01_tjoint01.mdl"!
Error loading studio model "models/props_wasteland/pipe01_lcurve02_long.mdl"!
Error loading studio model "models/props_wasteland/pipe01_90degree01.mdl"!
Error loading studio model "models/props_wasteland/pipe01_straight01_short.mdl"!
Error loading studio model "models/props_wasteland/pipe01_lcurve01_long.mdl"!
Error loading studio model "models/props_wasteland/pipe02_straight01_long.mdl"!
Error loading studio model "models/props_wasteland/pipe02_45degree01.mdl"!
Error loading studio model "models/props_wasteland/pipe02_yjoint02.mdl"!
Error loading studio model "models/props_wasteland/pipe02_connector01.mdl"!
Error loading studio model "models/props_wasteland/pipe02_90degree01.mdl"!
Error loading studio model "models/props_wasteland/pipe03_connector01.mdl"!
Error loading studio model "models/props_wasteland/pipe03_straight01_long.mdl"!
Error loading studio model "models/props_wasteland/pipe03_45degree01.mdl"!
Error loading studio model "models/props_wasteland/pipe03_straight01_short.mdl"!
Error loading studio model "models/props_wasteland/pipe03_yjoint02.mdl"!
Error loading studio model "models/props_wasteland/pipe03_90degree01.mdl"!
Error loading studio model "models/props_wasteland/pipe03_tjoint01.mdl"!
Error loading studio model "models/props_borealis/light_spotlight01_lamp_on.mdl"!
Error loading studio model "models/props_c17/lamp_standard_on01.mdl"!
Error loading studio model "models/props_foliage/treecard01a.mdl"!
Error loading studio model "models/props_wasteland/chimneystone01.mdl"!
Error loading studio model "models/props_wasteland/hook01.mdl"!
Error loading studio model "models/props_c17/arch03.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6052 texinfos to 3249
Reduced 533 texdatas to 420 (29349 bytes to 23235)
Writing c:\users\\downloads\project\e3_town_without_skip.bsp
3 seconds elapsed
4 threads
reading c:\users\\downloads\project\e3_town_without_skip.bsp
reading c:\users\\downloads\project\e3_town_without_skip.prt
918 portalclusters
2829 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1085 visible clusters (0.44%)
Total clusters visible: 247925
Average clusters visible: 270
Building PAS...
Average clusters audible: 520
visdatasize:136764 compressed from 220320
writing c:\users\\downloads\project\e3_town_without_skip.bsp
4 minutes, 3 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\\downloads\project\e3_town_without_skip.bsp
7902 faces
4 degenerate faces
3021063 square feet [435033152.00 square inches]
74 Displacements
547077 Square Feet [78779216.00 Square Inches]
7898 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
58028 patches after subdivision
41 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7017331, max 1239
transfer lists: 53.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(93505, 88217, 55688)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(14038, 12802, 7118)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2074, 1649, 739)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(352, 259, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(64, 41, 12)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 7, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0207 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 110/1024 5280/49152 (10.7%)
brushes 2257/8192 27084/98304 (27.6%)
brushsides 20728/65536 165824/524288 (31.6%)
planes 17220/65536 344400/1310720 (26.3%)
vertexes 13163/65536 157956/786432 (20.1%)
nodes 2778/65536 88896/2097152 ( 4.2%)
texinfos 3249/12288 233928/884736 (26.4%)
texdata 420/2048 13440/65536 (20.5%)
dispinfos 74/0 13024/0 ( 0.0%)
disp_verts 5994/0 119880/0 ( 0.0%)
disp_tris 9472/0 18944/0 ( 0.0%)
disp_lmsamples 306096/0 306096/0 ( 0.0%)
faces 7902/65536 442512/3670016 (12.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6795/65536 380520/3670016 (10.4%)
leaves 2889/65536 92448/2097152 ( 4.4%)
leaffaces 10142/65536 20284/131072 (15.5%)
leafbrushes 4419/65536 8838/131072 ( 6.7%)
areas 4/256 32/2048 ( 1.6%)
surfedges 66335/512000 265340/2048000 (13.0%)
edges 40106/256000 160424/1024000 (15.7%)
LDR worldlights 38/8192 3344/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 976/32768 9760/327680 ( 3.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 18153/65536 36306/131072 (27.7%)
cubemapsamples 166/1024 2656/16384 (16.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3664764/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 136764/16777216 ( 0.8%)
entdata [variable] 256720/393216 (65.3%)
LDR ambient table 2889/65536 11556/262144 ( 4.4%)
HDR ambient table 2889/65536 11556/262144 ( 4.4%)
LDR leaf ambient 12057/65536 337596/1835008 (18.4%)
HDR leaf ambient 2889/65536 80892/1835008 ( 4.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/534480 ( 0.0%)
dtl prp lght [variable] 1/1659 ( 0.1%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/28828 ( 0.0%)
pakfile [variable] 14648054/0 ( 0.0%)
physics [variable] 839440/4194304 (20.0%)
physics terrain [variable] 23454/1048576 ( 2.2%)
Level flags = 0
Total triangle count: 23210
Writing c:\users\\downloads\project\e3_town_without_skip.bsp
2 minutes, 55 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\\downloads\project\e3_town_without_skip.bsp
7902 faces
4 degenerate faces
3021063 square feet [435033152.00 square inches]
74 Displacements
547077 Square Feet [78779216.00 Square Inches]
7898 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
58028 patches after subdivision
41 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7017331, max 1239
transfer lists: 53.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(93505, 88217, 55688)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(14038, 12802, 7118)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2074, 1649, 739)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(352, 259, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(64, 41, 12)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 7, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0228 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 110/1024 5280/49152 (10.7%)
brushes 2257/8192 27084/98304 (27.6%)
brushsides 20728/65536 165824/524288 (31.6%)
planes 17220/65536 344400/1310720 (26.3%)
vertexes 13163/65536 157956/786432 (20.1%)
nodes 2778/65536 88896/2097152 ( 4.2%)
texinfos 3249/12288 233928/884736 (26.4%)
texdata 420/2048 13440/65536 (20.5%)
dispinfos 74/0 13024/0 ( 0.0%)
disp_verts 5994/0 119880/0 ( 0.0%)
disp_tris 9472/0 18944/0 ( 0.0%)
disp_lmsamples 306096/0 306096/0 ( 0.0%)
faces 7902/65536 442512/3670016 (12.1%)
hdr faces 7902/65536 442512/3670016 (12.1%)
origfaces 6795/65536 380520/3670016 (10.4%)
leaves 2889/65536 92448/2097152 ( 4.4%)
leaffaces 10142/65536 20284/131072 (15.5%)
leafbrushes 4419/65536 8838/131072 ( 6.7%)
areas 4/256 32/2048 ( 1.6%)
surfedges 66335/512000 265340/2048000 (13.0%)
edges 40106/256000 160424/1024000 (15.7%)
LDR worldlights 38/8192 3344/720896 ( 0.5%)
HDR worldlights 38/8192 3344/720896 ( 0.5%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 976/32768 9760/327680 ( 3.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 18153/65536 36306/131072 (27.7%)
cubemapsamples 166/1024 2656/16384 (16.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3664764/0 ( 0.0%)
HDR lightdata [variable] 3664764/0 ( 0.0%)
visdata [variable] 136764/16777216 ( 0.8%)
entdata [variable] 256720/393216 (65.3%)
LDR ambient table 2889/65536 11556/262144 ( 4.4%)
HDR ambient table 2889/65536 11556/262144 ( 4.4%)
LDR leaf ambient 12057/65536 337596/1835008 (18.4%)
HDR leaf ambient 12057/65536 337596/1835008 (18.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/534480 ( 0.0%)
dtl prp lght [variable] 1/1659 ( 0.1%)
HDR dtl prp lght [variable] 1/1659 ( 0.1%)
static props [variable] 1/28828 ( 0.0%)
pakfile [variable] 14648054/0 ( 0.0%)
physics [variable] 839440/4194304 (20.0%)
physics terrain [variable] 23454/1048576 ( 2.2%)
Level flags = 0
Total triangle count: 23210
Writing c:\users\\downloads\project\e3_town_without_skip.bsp
2 minutes, 54 seconds elapsed