I need help with ambient_generic. [FIXED]

Any aspects of level design for the Source engine.

I need help with ambient_generic. [FIXED]

Postby obiwanek on Mon May 19, 2014 9:40 pm

I am a begginer mapper, and I've already solved many issues by using google. Sadly, this problem is different, and I can't find any info about it.
I want to add music on my map, which can be turned off by changing "Music Volume" in csgo options. I've read, that in order to do that you have to add # sign before sound name path. However, that doesnt work for me. The song still plays on full while my Music Volume is 0. The WAV file is stereo, 44100Hz, 32-bit. It has 2 cue points to make it loop. Here's the screenshot of my ambient_generic. I hope you can help me! :(

oh my god, fixed it. solution: the sounds need to be in /sound/music folder and have # in front of them, for example "#music/mymap/narwhals.wav"
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