Thanks!
BTW, here's the log:
- Code: Select all
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
materialPath: D:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading d:\valve\mapas\de_ips\de_ips.vmf
Map revision 2566
Material not found!: GLASS/GLASSWINDOW055A
Material not found!: METAL/METALDOOR016A
Material not found!: CS_ITALY/COBBLE03
Material not found!: PLASTER/PLASTERCEILING002B
Material not found!: CONCRETE/CONCRETEWALL059B
Material not found!: CONCRETE/CONCRETEWALL059A
Material not found!: CONCRETE/CONCRETEWALL002A
Material not found!: DE_CHATEAU/CEILING02
Material not found!: HALFLIFE/STEEL
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1150 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\valve\mapas\de_ips\de_ips.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (505294 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8.Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
..9...10
Compacting texture/material tables...
Reduced 2038 texinfos to 1268
Reduced 170 texdatas to 140 (5666 bytes to 4907)
Writing d:\valve\mapas\de_ips\de_ips.bsp
1 second elapsed
8 threads
reading d:\valve\mapas\de_ips\de_ips.bsp
reading d:\valve\mapas\de_ips\de_ips.prt
266 portalclusters
777 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 1365 visible clusters (0.00%)
Total clusters visible: 57355
Average clusters visible: 215
Building PAS...
Average clusters audible: 262
visdatasize:19974 compressed from 21280
writing d:\valve\mapas\de_ips\de_ips.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading d:\valve\mapas\de_ips\de_ips.bsp
Loaded alpha texture materials\Models\props_c17\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
Loaded alpha texture materials\models\props_foliage\Mall_trees_branches02.vtf
3957 faces
156204 square feet [22493474.00 square inches]
12 Displacements
2371 Square Feet [341474.31 Square Inches]
3957 patches before subdivision
41835 patches after subdivision
15 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5948704, max 862
transfer lists: 45.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(311779, 293372, 236695)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70660, 62210, 43555)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(19610, 16313, 10210)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6496, 5147, 2911)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2375, 1809, 942)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(942, 693, 334)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(393, 280, 125)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(170, 117, 49)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(75, 51, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(34, 22, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 10, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(7, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 1435/8192 17220/98304 (17.5%)
brushsides 9804/65536 78432/524288 (15.0%)
planes 3922/65536 78440/1310720 ( 6.0%)
vertexes 8483/65536 101796/786432 (12.9%)
nodes 1358/65536 43456/2097152 ( 2.1%)
texinfos 1268/12288 91296/884736 (10.3%)
texdata 140/2048 4480/65536 ( 6.8%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 916/0 18320/0 ( 0.0%)
disp_tris 1440/0 2880/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 15032/0 15032/0 ( 0.0%)
faces 3957/65536 221592/3670016 ( 6.0%)
hdr faces 3957/65536 221592/3670016 ( 6.0%)
origfaces 3002/65536 168112/3670016 ( 4.6%)
facebrushes 1051/0 2102/0 ( 0.0%)
facebrushlists 3957/0 15828/0 ( 0.0%)
leaves 1383/65536 44256/2097152 ( 2.1%)
leaffaces 4995/65536 9990/131072 ( 7.6%)
leafbrushes 2591/65536 5182/131072 ( 4.0%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 31534/512000 126136/2048000 ( 6.2%)
edges 20636/256000 82544/1024000 ( 8.1%)
LDR worldlights 0/8192 0/819200 ( 0.0%)
HDR worldlights 15/8192 1500/819200 ( 0.2%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 606/32768 6060/327680 ( 1.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11838/65536 23676/131072 (18.1%)
cubemapsamples 20/1024 320/16384 ( 2.0%)
overlays 4/1024 1408/360448 ( 0.4%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 4196871/0 ( 0.0%)
visdata [variable] 19974/16777216 ( 0.1%)
entdata [variable] 55954/393216 (14.2%)
LDR ambient table 1383/65536 5532/262144 ( 2.1%)
HDR ambient table 1383/65536 5532/262144 ( 2.1%)
LDR leaf ambient 1383/65536 38724/1835008 ( 2.1%)
HDR leaf ambient 3383/65536 94724/1835008 ( 5.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7702 ( 0.0%)
pakfile [variable] 1902640/0 ( 0.0%)
physics [variable] 505294/4194304 (12.0%)
physics terrain [variable] 932/1048576 ( 0.1%)
Level flags = 6
Total triangle count: 11637
Writing d:\valve\mapas\de_ips\de_ips.bsp
1 minute, 32 seconds elapsed