CS:GO - Func_brush template not working after first round?

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CS:GO - Func_brush template not working after first round?

Postby kdhunt2000 on Mon Oct 06, 2014 3:45 pm

I have a very odd problem.

I have created a template, to be spawned into the world, using env_entity_maker. The template contains two parts: a prop_dynmaic, and a func_brush (which is a player clip to prevent some weird collisions with the prop).

The point_template sets the template1 field to the prop_dynamic and the template2 field to the func brush.

On the first round, the func_brush and prop_dynamic are placed correctly around my map. However on the after the first round it does not work right. On each subsequent round the prop_dynamic is automatically cleaned up (removed from the map) and is remade by the env_entity_maker again, however the func_brushes are not cleaned up and also do not respawn.

I have absolutely no idea what is causing this, and have tried toggling some settings but have had absolutely no luck. Any insight here would be greatly appreciated.
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Re: CS:GO - Func_brush template not working after first roun

Postby sloprano on Wed Oct 08, 2014 5:58 am

I don't know about CS:GO, but in CS:S there are some entities that don't reset between rounds with func_brush being one of them.

https://developer.valvesoftware.com/wik ... d_Restarts

You can see if it works binding your brush to a func_physbox or func_breakable that's set to be unbreakable.
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Re: CS:GO - Func_brush template not working after first roun

Postby HERPDERPHURR on Wed Oct 08, 2014 6:27 am

You might try using a logic_auto to disable the func_brush each round

If it doesn't seem to work with OnMultiNewRound, try OnMapSpawn
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