So i started optimizing my map and after along time i started to wonder if i am doing it wrong. Is it better to have less unseen textured space and more faces, or less faces with more unseen textures. In the picture I attached I made a window that could have been 4 faces. Was it a good or bad move to split some brushes which created more faces but allowed me to make unseen faces no draw textured.
Thanks for any help
AndrewPFJR