by DRX on Tue Nov 29, 2005 2:48 pm
In my little mini-mod I'm working on, the main character is a paranoid schizophrenic (somewhat like Donnie Darko), so he sees a large number of non-existant things throughout his journey. Because of this, City 17's Rebels do not trust him because he is mentally unstable, and the Combine see him as the perfect test experiment.
This brings up another value of horror - the concept that everyone is out to get you. You have no allies, no friend, you are all by yourself, and around any corner could be a new enemy waiting to jump out and attack.
Horror is possibly one of the greatest powers a game developer has if he uses it correctly. Too much horror can bother the player and make them want to not pick up the game, too little and they'll find themselves laughing at your attempts to make them frightened.
Its amazing how horror drags you into a game more than any other type of gameplay, atleast for myself. For me I suddenly get much more caught up and aware of my surrondings in the game, not like when I'm just driving around a car on the highway or shooting a Combine in the head. During those times, I only pay attention to whats important. In the horror areas, like Ravenholm, I see every little detail. Its quite interesting.