Psy wrote:The problem with Source lies within it's Quake 3 roots. No developer would want to work with BSP anymore as it's too much hassle having to make sure everything is sealed off from the void whilst the likes of UE3 is a lot simpler and quicker to work with as you simply plonk stuff into the void and build outwards without having to worry about such annoyances.
Oh, and other engines have superior out-of-the-box tools. I mean, come on, why the christ does Hammer not have an import feature for models or textures? This is 2009, not 1996.
And if we could PLEASE GET VERTEX ANIMATION in. Even if only optional.
Yes, I know, .vta's and faceposes blah blah. But I can't get it working on anything else.