James Bond 007: Blood Stone

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Re: James Bond 007: Blood Stone

Postby somatter on Thu Aug 05, 2010 2:33 am

it looks nice!
The currency exchange rates, foreign currency, updated graphs and historical data on exchange rates.
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Re: James Bond 007: Blood Stone

Postby Ark11 on Thu Aug 05, 2010 4:24 am

Spike wrote:Another shitty film game

Film games aren't always shitty, for instance Star Wars is a film and it's yielded some nice games.
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Re: James Bond 007: Blood Stone

Postby Woe Kitten on Sun Aug 29, 2010 4:54 pm

Updated with a link to the new trailer
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Re: James Bond 007: Blood Stone

Postby BubbleQ on Sun Aug 29, 2010 5:18 pm

Ooh, I hope there will be lots of cool and fun gadets to use :D That is really one thing I like with the Bond theme. Detonate c4 with your clock etc..

Eighter way this look really nice and solid, keep it up! But hey! Did you mention toolset? :D
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Re: James Bond 007: Blood Stone

Postby RustySpannerz on Sun Aug 29, 2010 10:01 pm

Reminds me of the good old James Bond games like Agent Under Fire. That game was awesome. :D
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Re: James Bond 007: Blood Stone

Postby Major Banter on Mon Aug 30, 2010 12:28 am

Ark11 wrote:
Spike wrote:Another shitty film game

Film games aren't always shitty, for instance Star Wars is a film and it's yielded some nice games.


Correction. Star Wars became a franchaise, and a franchaise can manage a few games that are pretty decent.

Also, there's so much backstory, lore and decent devs on hand that Star Wars games have never been typically shit.

Movies cranked out without that rich background are going to be a lot more shite, especially as tie-ins for cash.


On topic, if this is anything like GoldenEye 64 or Agent Under Fire, I'm happy.
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Re: James Bond 007: Blood Stone

Postby JeffMOD on Mon Aug 30, 2010 12:50 am

Same here. It looks alright, and as long as you keep in mind what made the good Bond games instant classics, you'll succeed. By the way, you did remember to implement the option for stealth on some missions, right?
The third person thing bugs me a bit, but that's a matter of personal preference, not quality.
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Re: James Bond 007: Blood Stone

Postby stoopdapoop on Tue Nov 16, 2010 10:11 pm

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Re: James Bond 007: Blood Stone

Postby MayheM on Tue Nov 16, 2010 10:32 pm

It looks like it will be similar to Uncharted in a VERY good way!

I will for sure be picking this one up...
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Re: James Bond 007: Blood Stone

Postby Smurftyours on Tue Nov 16, 2010 11:01 pm

I rented, played, beat, and returned it. I was very happy with the overall combat. I played through the game on the second highest difficulty (since agent required you to beat it first) and it was pretty challenging. The parts that I had the most trouble with were the car chase levels since I suck at driving games. I also loved the fact that you could play a lot of the parts in total stealth if you acted correctly. My biggest gripe was that the mp servers appeared to be overloaded or bugged because even though I wasn't lagging it was almost unplayable. Other then that it was overall pretty good. I'd have to say my favorite mission was the one where you get the taser and sneak across the rooftops. (Cod black ops also had a level similar in there sp which reminded me of that level heavily.)
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Re: James Bond 007: Blood Stone

Postby MayheM on Tue Nov 16, 2010 11:59 pm

I just ordered it from Best Buy... Hopefully it will arrive before I leave for Thanksgiving break...
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Re: James Bond 007: Blood Stone

Postby Generalvivi on Wed Nov 17, 2010 6:46 am

Sad to hear this happening to another activision studio. Kitten, I would like to chat you up so when you can, hit me up on msn.
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Re: James Bond 007: Blood Stone

Postby Ark11 on Wed Nov 17, 2010 7:05 am

Goldeneye 007 on Wii looks 100x better than this.
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Re: James Bond 007: Blood Stone

Postby marks on Wed Nov 17, 2010 5:03 pm

Generalvivi wrote:Sad to hear this happening to another activision studio.


This. My condolences Vic :| I hope you land on your feet.
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Re: James Bond 007: Blood Stone

Postby Woe Kitten on Wed Nov 17, 2010 5:28 pm

Thanks for your kind words guys. So far things seem quite positive about my personal future but it's a real shame for those many Bizarre staff with families and kids who are tied to the Liverpool area.

I can't wait to take on a new challenge at a new studio and go on to make bigger, better and more beautiful games in the future :)
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