Bioshock Infinite - updated : 2/1/2013

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Bioshock Infinite - updated : 2/1/2013

Postby Generalvivi on Sun Oct 21, 2012 7:34 pm

Hey guys, check out this game we've been working on over at Irrational.

Hope you like it ;D

Last edited by Generalvivi on Fri Feb 01, 2013 7:01 pm, edited 1 time in total.
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Re: Bioshock Infinite - updated : 10/21/2012

Postby source-maps on Sun Oct 21, 2012 7:46 pm

wait for it, here comes Arma saying 'old'
but yeah, cool stuff ^^
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Re: Bioshock Infinite - updated : 10/21/2012

Postby Spike on Sun Oct 21, 2012 7:50 pm

I'm preordering this game
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Re: Bioshock Infinite - updated : 10/21/2012

Postby Gradius on Sun Oct 21, 2012 8:51 pm

Booker is pulling a right Assassin's Creed with those sky rails. Stopping a 30 foot fall with just your arm, ouch.
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Re: Bioshock Infinite - updated : 10/21/2012

Postby pk_hunter on Sun Oct 21, 2012 9:20 pm

Weird music choice for the trailer, but it doesn't distract from what looks like a ridiculously awesome game! Just remember not to do a Bioshock 1 and undermine the amazing twist with an absolutely forgettable end boss fight.
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Re: Bioshock Infinite - updated : 10/21/2012

Postby Armageddon on Mon Oct 22, 2012 12:39 am

pk_hunter wrote:Weird music choice for the trailer, but it doesn't distract from what looks like a ridiculously awesome game! Just remember not to do a Bioshock 1 and undermine the amazing twist with an absolutely forgettable end boss fight.

It was so bad it was unforgettable.

Also Gradius, it looks like there is some sort of arm brace shenanigans going on.
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Re: Bioshock Infinite - updated : 10/21/2012

Postby nub on Mon Oct 22, 2012 1:20 am

pk_hunter wrote:Just remember not to do a Bioshock 1 and undermine the amazing twist with an absolutely forgettable end boss fight.


It doesn't need a boss fight at all, honestly.
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Re: Bioshock Infinite - updated : 10/21/2012

Postby joe_rogers_11155 on Mon Oct 22, 2012 3:05 am

no boss fight plz
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Re: Bioshock Infinite - updated : 10/21/2012

Postby Armageddon on Mon Oct 22, 2012 3:06 am

I liked the mini-boss fights where you actually had rewards and you could skip them, like the Big Daddy.
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Re: Bioshock Infinite - updated : 10/21/2012

Postby amckern on Mon Oct 22, 2012 12:34 pm

Every game needs an arena boss fight!

And your still on UE3? Looking rather good if so.
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Re: Bioshock Infinite - updated : 10/21/2012

Postby Spike on Mon Oct 22, 2012 1:18 pm

pk_hunter wrote:Weird music choice for the trailer, but it doesn't distract from what looks like a ridiculously awesome game! Just remember not to do a Bioshock 1 and undermine the amazing twist with an absolutely forgettable end boss fight.


I didn't like the music either
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Re: Bioshock Infinite - updated : 10/21/2012

Postby source-maps on Mon Oct 22, 2012 1:55 pm

I like'd the music, felt patriotic and had that sort of battle for America vibe going on
which is sort of what the game is about in a way right?
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Re: Bioshock Infinite - updated : 10/21/2012

Postby joe_rogers_11155 on Mon Oct 22, 2012 2:11 pm

I think not. I think that in several ways, America as we know it is already lost in Bioshock Infinite.
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Re: Bioshock Infinite - updated : 10/21/2012

Postby ErikKiller on Tue Oct 23, 2012 7:24 am

source-maps wrote:I like'd the music, felt patriotic and had that sort of battle for America vibe going on
which is sort of what the game is about in a way right?

You know what, I agree. It's sort of like the Left4Dead2 trailer; it just works with the general topic of the game.
Vivi, how's the workload? Do you all just chip in little bits and pieces or are you given a whole place or level to create?
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Re: Bioshock Infinite - updated : 2/1/2013

Postby Generalvivi on Fri Feb 01, 2013 7:02 pm

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