ScarT wrote:Textures with $selfillum crashes for me, even in the build on the SVN.
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Unhandled exception at 0x0DB0EE80 (shaderapidx9.dll) in swarm.exe: 0xC0000005: Access violation reading location 0x0000000C.
It points me to line 423 in \materialsystem\swarmshaders\defpass_composite.cpp
pShaderAPI->SetPixelShaderConstant( 10, params[ info.iSelfIllumTint ]->GetVecValue() );
The callstack can be found here.
Did you use it on a brush?
It looks like I forgot to copy the self illum vars to deferred_brush (only tested it on models actually...).