it's the commentary box that you can see in loast coast and episode1; basically your code says there is one but your script files aren't set-up for one.
i'll dig around my files to find the code for you, check back in the topic in a few mins
EDIT:
resource/hl2_english.txt you need the line:
"HL2_Enable_Commentary" "Enable commentary track"
best place for it is under "HL2_Saved" ...
---
resource/NewGameDialog.res you need the following to be the last 3 object in the file:
- Code: Select all
"ImagePanel1"
{
"ControlName" "ImagePanel"
"fieldName" "ImagePanel1"
"xpos" "22"
"ypos" "254"
"wide" "308"
"tall" "40"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"image" "resource/black_round_rect"
"scaleImage" "0"
"zpos" "-1"
}
"Commentary"
{
"ControlName" "CheckButton"
"fieldName" "Commentary"
"xpos" "60"
"ypos" "262"
"wide" "264"
"tall" "24"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "5"
"labelText" "#HL2_Enable_Commentary"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"wrap" "0"
"Default" "0"
}
"CommentaryIcon"
{
"ControlName" "ImagePanel"
"fieldName" "CommentaryIcon"
"xpos" "25"
"ypos" "258"
"wide" "43"
"tall" "42"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"image" "hud/icon_commentary_small"
"scaleImage" "0"
}
---
you also need some material files that you can find in the lost coast or ep1 .gcf, they will be in materials/vgui/hud and there are 6 files, all names start with icon_commentary
i
think that is everything, if you have any more problems just say, and i'll take another look